public void RunFinished(ITestResult testResults) { if (Camera.main == null) { gameObject.AddComponent <Camera>(); } m_ResultRenderer = new TestResultRenderer(testResults); m_ResultRenderer.ShowResults(); }
public void RunFinished(ITestResult testResults) { Application.logMessageReceivedThreaded -= LogRecieved; if (Camera.main == null) { gameObject.AddComponent <Camera>(); } m_ResultRenderer = new TestResultRenderer(testResults); m_ResultRenderer.ShowResults(); }