private void TensionBonusSetup() { tensionBonus = new TensionBonus[tensionStats.bonus.Length]; for (int i = 0; i < tensionBonus.Length; i++) { tensionBonus[i] = new TensionBonus(tensionStats.bonus[i]); } }
public TensionBonus(TensionBonus t) { isActive = false; barMulti = t.barMulti; barThreshold = t.barThreshold; type = t.type; if (t.type == BONUSTYPE.NewWeapons) { newList = t.newList; lowGradeRate = t.lowGradeRate; midGradeRate = t.midGradeRate; specialGradeRate = t.specialGradeRate; } }