private void RaiseTeleportInput(Vector2 teleportInput, MixedRealityInputAction teleportAction, bool isReadyForTeleport) { switch (MRTKOculusConfig.Instance.ActiveTeleportPointerMode) { case MRTKOculusConfig.TeleportPointerMode.Custom: if (TeleportPointer == null) { return; } TeleportPointer.gameObject.SetActive(IsPositionAvailable); TeleportPointer.transform.position = currentPointerPose.Position; TeleportPointer.transform.rotation = currentPointerPose.Rotation; TeleportPointer.UpdatePointer(isReadyForTeleport, teleportInput); break; case MRTKOculusConfig.TeleportPointerMode.Official: if (teleportAction.Equals(MixedRealityInputAction.None)) { return; } CoreServices.InputSystem?.RaisePositionInputChanged(InputSource, ControllerHandedness, teleportAction, teleportInput); break; default: return; } }
private void UpdateCustomTeleportPointer(Vector3 worldPosition, Quaternion worldRotation) { if (TeleportPointer == null) { return; } // Check if we're focus locked or near something interactive to avoid teleporting unintentionally. bool anyPointersLockedWithHand = false; for (int i = 0; i < InputSource?.Pointers?.Length; i++) { if (InputSource.Pointers[i] == null) { continue; } if (InputSource.Pointers[i] is IMixedRealityNearPointer) { var nearPointer = (IMixedRealityNearPointer)InputSource.Pointers[i]; anyPointersLockedWithHand |= nearPointer.IsNearObject; } anyPointersLockedWithHand |= InputSource.Pointers[i].IsFocusLocked; } // We close middle finger to signal spider-man gesture, and as being ready for teleport bool isReadyForTeleport = !anyPointersLockedWithHand && IsPositionAvailable && !IsInPointingPose && isMiddleGrabbing; Vector2 stickInput = isReadyForTeleport ? Vector2.up : Vector2.zero; TeleportPointer.gameObject.SetActive(isReadyForTeleport); TeleportPointer.transform.position = worldPosition; TeleportPointer.transform.rotation = worldRotation; TeleportPointer.UpdatePointer(isReadyForTeleport, isIndexGrabbing ? Vector2.zero : stickInput); }