/// <summary> /// 检测网络状况并对照版本信息是否一致 /// </summary> /// <param name="AsynResult">版本信息是否一致的处理委托</param> /// <param name="OnError">错误处理委托</param> public void BeforeCheck(Action <bool> AsynResult, Action OnError) { CheckTimeout checkTimeout = new CheckTimeout(); checkTimeout.AsynIsNetworkTimeout((success) => { //如果网络良好,开始下载服务器版本xml if (success) { DownloadMgr.Instance.AsynDownLoadHtml(SystemConfig.GetCfgInfoUrlByName("version"), (serverVersion) => { //如果本地存在服务端的版本信息文本,覆盖下载的服务器文本 if (File.Exists(SystemConfig.ServerVersionPath)) { serverVersion = UnityTools.LoadFileText(SystemConfig.ServerVersionPath); } //将文本转换成版本信息类 ServerVersion = GetVersionInXml(serverVersion); bool programVersion = ServerVersion.ProgramVersionCodeInfo.Compare(LocalVersion.ProgramVersionCodeInfo) > 0; bool resourceVersion = ServerVersion.ResourceVersionCodeInfo.Compare(LocalVersion.ResourceVersionCodeInfo) > 0; //执行是否更新的委托 AsynResult(programVersion || resourceVersion); }, OnError); } else { if (OnError != null) { OnError(); } } }); }