public override void Update(StateManage SM, Form GF) { // scriptMachine_.Execute(TLM_); if (isTransGameState_) { isTransGameState_ = false; // Control = false; SM.Push(new NovelState(GF, Const.Window.WIDTH, Const.Window.HEIGHT, "Script/start.fnms")); } else if (isTransSettingState_) { isTransSettingState_ = false; // Control = false; SM.Push(new SettingState(GF, Const.Window.WIDTH, Const.Window.HEIGHT)); } }
public override void Update(StateManage SM, Form GF) { scriptMachine_.Execute(GML_); // test if (isTransSetting_) { isTransSetting_ = false; SM.Push(new SettingState(GF, Const.Window.WIDTH, Const.Window.HEIGHT)); // SM.Pop(); } }