public async Task Is_Possible_To_Get_States() { using (var context = _serviceProvider.GetService <MyContext>()) { StateImplementation repository = new StateImplementation(context); StateEntity entity = new StateEntity { Id = new Guid("88970a32-3a2a-4a95-8a18-2087b65f59d1"), ShortName = "RS", Name = "Rio Grande do Sul" }; var entityExists = await repository.ExistsAsync(entity.Id); Assert.True(entityExists); var entitySelected = await repository.SelectAsync(entity.Id); Assert.NotNull(entitySelected); Assert.Equal(entity.ShortName, entitySelected.ShortName); Assert.Equal(entity.Name, entitySelected.Name); Assert.Equal(entity.Id, entitySelected.Id); var entities = await repository.SelectAsync(); Assert.NotNull(entities); Assert.True(entities.Count() == 27); } }
protected override void Awake() { State = new StateImplementation(transform); }
protected override void Awake() { State = new StateImplementation(gameObject, startGameButton); }