void OnTriggerEnter2D(Collider2D col) { if (!player1) { if (col.gameObject.tag == "Glitch1" && ss == StartUpStates.Off) { ss = StartUpStates.StartingUp; } } }
public void SetUpPlayerStartUp(bool isActive, InputDevice iDev) { if (isActive) { ss = StartUpStates.On; } else { ss = StartUpStates.Off; } inpuDev = iDev; }
private void ShouldTurnOn() { if (player1) { if (inpuDev.RightBumper.WasPressed) { ss = StartUpStates.StartingUp; } } if (ss == StartUpStates.StartingUp) { timer += Time.deltaTime; if (timer > period) { ss = StartUpStates.On; } } }