public static bool IsSlug(string str) { return(ToolkitPathUtilities.IsSlug(str)); }
public static bool IsSafeRelativePath(string path) { return(ToolkitPathUtilities.IsSafeRelativePath(path)); }
/// <summary>Normalize an asset name to match how MonoGame's content APIs would normalize and cache it.</summary> /// <param name="assetName">The asset name to normalize.</param> public static string NormalizeAssetName(string assetName) { return(ToolkitPathUtilities.NormalizeAssetName(assetName)); }
public static string NormalizePath(string path) { return(ToolkitPathUtilities.NormalizePath(path)); }
public static string[] GetSegments(string path, int?limit = null) { return(ToolkitPathUtilities.GetSegments(path, limit)); }