public void InitStarsMesh() { StarField Stars = new StarField(); m_starsMesh = new Mesh(); Stars.InitializeStarfield(ref m_starsMesh); }
protected void InitStarsMesh() { Stars = new StarField(); starsMesh = Stars.InitializeStarfield(); starsMesh.hideFlags = HideFlags.DontSave; if (starsMesh == null) { Debug.Log(" Can't find or read <b>StarsData.bytes</b> file."); } }