private void Start() { _spitz = GameObject.Find("Spitz"); _spitzController = _spitz.GetComponent <SpitzController>(); _spitzCollider = _spitz.GetComponent <Collider2D>(); _spriteRenderer = GetComponent <SpriteRenderer>(); if (arrow != null) { _spriteRendererArrow = arrow.GetComponent <SpriteRenderer>(); } SetupSprites(); }
private void Start() { _spitzGameObject = GameObject.Find("Spitz"); _spitzCollider = _spitzGameObject.GetComponent <Collider2D>(); _spitzController = _spitzGameObject.GetComponent <SpitzController>(); }