/*
  * Check if a Sphero has connected or not.  If not, load the No Sphero Connected Scene
  */
 void CheckForSpheroConnection()
 {
     if (m_SpheroProvider.GetConnectedSpheros().Length == 0)
     {
         Application.LoadLevel("NoSpheroConnectedScene");
     }
 }
 /*
  * Check if a Sphero has connected or not.  If not, load the No Sphero Connected Scene
  */
 void CheckForSpheroConnection()
 {
     if (m_SpheroProvider.GetConnectedSpheros().Length == 0)
     {
         {
             if (m_threadSafeLoadLevel != null)
             {
                 m_threadSafeLoadLevel.LoadLevel("NoSpheroConnectedScene");
             }
         }
     }
 }