public override void OnSpellEffect(SpellPacketBody spell) { Logger.Info("Zuggtmoy Summon Fungi OnSpellEffect"); // this needs to be in every summon spell script! spell.duration = 1 * spell.casterLevel; // how many monsters will there be? var dice1 = Dice.D3; var num_summoned = dice1.Roll() + 1; // set the proto_id for basidirond var monster_proto_id = 14281; var i = 0; while (i < num_summoned) { // create monster, monster should be added to target_list spell.SummonMonsters(true, monster_proto_id); i = i + 1; } // how many monsters will there be? var dice2 = Dice.D3; num_summoned = dice2.Roll() + 1; // set the proto_id for basidirond monster_proto_id = 14284; var j = 0; while (j < num_summoned) { // create monster, monster should be added to target_list spell.SummonMonsters(true, monster_proto_id); j = j + 1; } // how many monsters will there be? var dice3 = Dice.D3; num_summoned = dice3.Roll() + 1; // set the proto_id for basidirond monster_proto_id = 14283; var k = 0; while (k < num_summoned) { // create monster, monster should be added to target_list spell.SummonMonsters(true, monster_proto_id); k = k + 1; } spell.EndSpell(); }
public override void OnSpellEffect(SpellPacketBody spell) { Logger.Info("Zuggtmoy Summon Fungi OnSpellEffect"); spell.duration = 1 * spell.casterLevel; var dice1 = Dice.D3; var num_summoned = dice1.Roll() + 1; var monster_proto_id = 14281; var i = 0; while (i < num_summoned) { spell.SummonMonsters(true, monster_proto_id); i = i + 1; } var dice2 = Dice.D3; num_summoned = dice2.Roll() + 1; monster_proto_id = 14284; var j = 0; while (j < num_summoned) { spell.SummonMonsters(true, monster_proto_id); j = j + 1; } var dice3 = Dice.D3; num_summoned = dice3.Roll() + 1; monster_proto_id = 14283; var k = 0; while (k < num_summoned) { spell.SummonMonsters(true, monster_proto_id); k = k + 1; } spell.EndSpell(); }
public override void OnSpellEffect(SpellPacketBody spell) { Logger.Info("summon fungi OnSpellEffect"); spell.duration = 5; var dice = Dice.D4; var proto = dice.Roll(); int proto_id; // DECL_PULL_UP if (proto == 1) { proto_id = 14281; } else if (proto == 2) { proto_id = 14284; } else if (proto == 3) { proto_id = 14283; } else { proto_id = 14277; } spell.SummonMonsters(true, proto_id); spell.EndSpell(); }
public override void OnSpellEffect(SpellPacketBody spell) { Logger.Info("summon fungi OnSpellEffect"); spell.duration = 5; // what fungi will we get? var dice = Dice.D4; var proto = dice.Roll(); // set the proto_id for this monster int proto_id; if (proto == 1) { proto_id = 14281; } else if (proto == 2) { proto_id = 14284; } else if (proto == 3) { proto_id = 14283; } else { proto_id = 14277; } // monster should disappear when duration is over, apply "TIMED_DISAPPEAR" condition // spell.target_list[0].condition_add_with_args( 'sp-Summoned', spell.id, spell.duration, 0 ) // Think i am gonna let the creature be there indefinately spell.SummonMonsters(true, proto_id); spell.EndSpell(); }
public override void OnSpellEffect(SpellPacketBody spell) { Logger.Info("Mordenkainen's Faithful Hound OnSpellEffect"); spell.duration = 600 * spell.casterLevel; // get the proto_id for this monster (from radial menu) var monster_proto_id = 14278; // create monster // game.particles( 'sp-Mordenkainens Faithful Hound', spell.target_loc ) spell.SummonMonsters(true, monster_proto_id); var monster_obj = Co8.GetCritterHandle(spell, 14278); var hit_points = 6 * spell.casterLevel; hit_points = 25 + hit_points; monster_obj.SetBaseStat(Stat.hp_max, hit_points); // add monster to follower list for spell_caster spell.caster.AddAIFollower(monster_obj); // add monster_obj to d20initiative, and set initiative to spell_caster's var caster_init_value = spell.caster.GetInitiative(); monster_obj.AddToInitiative(); monster_obj.SetInitiative(caster_init_value); UiSystems.Combat.Initiative.UpdateIfNeeded(); // add monster to target list spell.ClearTargets(); spell.AddTarget(monster_obj, AttachParticles("sp-Mordenkainens Faithful Hound", spell.Targets[0].Object)); spell.Targets[0].Object = monster_obj; // add condition monster_obj.AddCondition("sp-Mordenkainens Faithful Hound", spell.spellId, spell.duration, 0); spell.EndSpell(); }
public override void OnSpellEffect(SpellPacketBody spell) { Logger.Info("Giant Vermin OnSpellEffect"); spell.duration = 10 * spell.casterLevel; // fixed - should be 1min/level // get the proto_id for this monster (from radial menu) // Solves Radial menu problem for Wands/NPCs var spell_arg = spell.GetMenuArg(RadialMenuParam.MinSetting); if (spell_arg != 14089 && spell_arg != 14047 && spell_arg != 14417) { spell_arg = RandomRange(1, 3); if (spell_arg == 1) { spell_arg = 14089; } else if (spell_arg == 2) { spell_arg = 14047; } else if (spell_arg == 3) { spell_arg = 14417; } } // create monster, monster should be added to target_list spell.SummonMonsters(true, spell_arg); spell.EndSpell(); }
public override void OnSpellEffect(SpellPacketBody spell) { Logger.Info("senshock summon elemental OnSpellEffect"); spell.duration = 50; var dice = Dice.D4; var proto = dice.Roll(); int proto_id; // DECL_PULL_UP if (proto == 1) { proto_id = 14292; } else if (proto == 2) { proto_id = 14296; } else if (proto == 3) { proto_id = 14298; } else { proto_id = 14302; } spell.SummonMonsters(true, proto_id); spell.EndSpell(); }
public override void OnSpellEffect(SpellPacketBody spell) { Logger.Info("Summon Fire Elemental OnSpellEffect"); spell.duration = 10; // get the proto_id for this monster var monster_proto_id = 14298; // create monster spell.SummonMonsters(true, monster_proto_id); // Gets handle on monster, and sets a flag so that it won't be mistaken for a new summoned monster var monster_obj = Co8.GetCritterHandle(spell, monster_proto_id); AttachParticles("Orb-Summon-Fire-Elemental", monster_obj); // add monster to follower list for spell_caster spell.caster.AddAIFollower(monster_obj); // add monster_obj to d20initiative, and set initiative to spell_caster's var caster_init_value = spell.caster.GetInitiative(); monster_obj.AddToInitiative(); monster_obj.SetInitiative(caster_init_value); UiSystems.Combat.Initiative.UpdateIfNeeded(); // monster should disappear when duration is over, apply "TIMED_DISAPPEAR" condition monster_obj.AddCondition("sp-Summoned", spell.spellId, spell.duration, 0); // add monster to target list spell.ClearTargets(); spell.AddTarget(monster_obj); spell.EndSpell(); }
public override void OnSpellEffect(SpellPacketBody spell) { Logger.Info("Summon Monster III OnSpellEffect"); spell.duration = 1 * spell.casterLevel; var monster_proto_id = spell.GetMenuArg(RadialMenuParam.MinSetting); spell.SummonMonsters(true, monster_proto_id); spell.EndSpell(); }
public override void OnSpellEffect(SpellPacketBody spell) { Logger.Info("summon lamia OnSpellEffect"); spell.duration = 6; var proto_id = 14428; spell.SummonMonsters(true, proto_id); spell.EndSpell(); }
public override void OnSpellEffect(SpellPacketBody spell) { var selection = PlanarAllies.choose_allies(spell.caster, 3, 6, 1); spell.duration = 10 * spell.casterLevel; SpawnParticles("sp-Summon Monster III", spell.aoeCenter); spell.SummonMonsters(true, selection[0]); // There seems to be no provision for experience costs, so // this is the best we can do. spell.caster.AwardExperience(-100); spell.EndSpell(); }
public override void OnSpellEffect(SpellPacketBody spell) { Logger.Info("gate OnSpellEffect"); spell.duration = 500; var dice1 = Dice.D100; var what_summoned = dice1.Roll(); int monster_proto_id; // DECL_PULL_UP int num_monsters; // DECL_PULL_UP if (what_summoned > 99) { monster_proto_id = 14286; num_monsters = 1; } else if (what_summoned > 75) { monster_proto_id = 14263; num_monsters = 1; } else if (what_summoned > 50) { monster_proto_id = 14259; var dice2 = Dice.D2; num_monsters = dice2.Roll(); } else { monster_proto_id = 14258; var dice2 = Dice.D3; num_monsters = dice2.Roll(); } var i = 0; while (i < num_monsters) { spell.SummonMonsters(true, monster_proto_id); i = i + 1; } spell.EndSpell(); }
public override void OnSpellEffect(SpellPacketBody spell) { Logger.Info("summon lamia OnSpellEffect"); spell.duration = 6; // get the proto_id for this monster var proto_id = 14428; // create monster, monster should be added to target_list // monster should disappear when duration is over, apply "TIMED_DISAPPEAR" condition happens auto now... // just be sure to set the spell.duration spell.SummonMonsters(true, proto_id); spell.EndSpell(); }
public override void OnSpellEffect(SpellPacketBody spell) { spell.duration = 10 * spell.casterLevel; var selection = PlanarAllies.choose_allies(spell.caster, 4, 12, 2); SpawnParticles("sp-Summon Monster IV", spell.aoeCenter); foreach (var n in selection) { spell.SummonMonsters(true, n); } spell.caster.AwardExperience(-250); spell.EndSpell(); }
public override void OnSpellEffect(SpellPacketBody spell) { Logger.Info("gate OnSpellEffect"); // this needs to be in every summon spell script! spell.duration = 500; // What Demon will it be? var dice1 = Dice.D100; var what_summoned = dice1.Roll(); int monster_proto_id; int num_monsters; if (what_summoned > 99) { // set the proto_id for Balor monster_proto_id = 14286; num_monsters = 1; } else if (what_summoned > 75) { // set the proto_id for Glabrezu monster_proto_id = 14263; num_monsters = 1; } else if (what_summoned > 50) { // set the proto_id for Hezrou monster_proto_id = 14259; num_monsters = Dice.D2.Roll(); } else { // set the proto_id for Vrock monster_proto_id = 14258; num_monsters = Dice.D3.Roll(); } var i = 0; while (i < num_monsters) { // create monster, monster should be added to target_list spell.SummonMonsters(true, monster_proto_id); i = i + 1; } spell.EndSpell(); }
public override void OnSpellEffect(SpellPacketBody spell) { Logger.Info("Summon Natures Ally II OnSpellEffect"); spell.duration = 100; var roll = RandomRange(1, 100); int monster_proto_id; if (roll < 15) { monster_proto_id = 14050; } else if (roll < 30) { monster_proto_id = 14051; } else if (roll < 45) { monster_proto_id = 14053; } else if (roll < 60) { monster_proto_id = 14052; } else if (roll < 75) { monster_proto_id = 14047; } else if (roll < 90) { monster_proto_id = 14090; } else { monster_proto_id = 14375; } // special effects SpawnParticles("sp-Summon Natures Ally II", spell.aoeCenter); spell.SummonMonsters(true, monster_proto_id); spell.EndSpell(); }
public override void OnSpellEffect(SpellPacketBody spell) { Logger.Info("Glabrezu Summon Quasits OnSpellEffect"); spell.duration = 1 * spell.casterLevel; var dice = Dice.D4; var num_quasits = dice.Roll(); var quasit_proto_id = 14110; var i = 0; while (i < num_quasits) { spell.SummonMonsters(true, quasit_proto_id); i = i + 1; } spell.EndSpell(); }
public override void OnSpellEffect(SpellPacketBody spell) { Logger.Info($"{SpellName} OnSpellEffect"); spell.duration = 1 * spell.casterLevel; // Solves Radial menu problem for Wands/NPCs var options = SummonMonsterTools.GetSpellOptions(SpellOptionsKey); var protoId = spell.GetMenuArg(RadialMenuParam.MinSetting); if (!options.Contains(protoId)) { protoId = GameSystems.Random.PickRandom(options); } ModifySummonedProtoId(spell, ref protoId); // create monster, monster should be added to target_list spell.SummonMonsters(true, protoId); var target_item = spell.Targets[0]; ScriptUtilities.AttachParticles(ParticleSystemId, target_item.Object); SummonMonsterTools.SummonMonster_Rectify_Initiative(spell, protoId); // Added by S.A. - sets iniative to caster's initiative -1, so that it gets to act in the same round spell.EndSpell(); }
public override void OnSpellEffect(SpellPacketBody spell) { Logger.Info("senshock summon elemental OnSpellEffect"); spell.duration = 50; // what elementals will we get? var dice = Dice.D4; var proto = dice.Roll(); // set the proto_id for this monster int proto_id; if (proto == 1) { // proto_id = 14292 proto_id = 14624; } else if (proto == 2) { // proto_id = 14296 proto_id = 14625; } else if (proto == 3) { // proto_id = 14298 proto_id = 14626; } else { // proto_id = 14302 proto_id = 14627; } // create monster, monster should be added to target_list // monster should disappear when duration is over, apply "TIMED_DISAPPEAR" condition happens auto now... // just be sure to set the spell.duration spell.SummonMonsters(true, proto_id); spell.EndSpell(); }
public override void OnSpellEffect(SpellPacketBody spell) { Logger.Info("Mordenkainens Sword OnSpellEffect"); spell.duration = 1 * spell.casterLevel; var hp_bonus = 25; var weapon_proto = 4143; var weapon_portrait = 7980; var monster_proto_id = 14629; var npc = spell.caster; if (npc.GetNameId() == 8036 || npc.GetNameId() == 14425) // faction 7 { monster_proto_id = 14621; spell.duration = 10; hp_bonus = 1000; } if (npc.GetNameId() == 14425 && npc.GetMap() == 5065) // faction 15 { monster_proto_id = 14604; } // determine focus var focus = 0; if ((spell.caster.type != ObjectType.pc) && (spell.caster.GetLeader() == null)) { // for NPCs not in game party focus = 1; } else { if (spell.caster.GetMoney() >= 25000) { focus = 1; } } // check for focus if (focus == 1) { // create monster spell.SummonMonsters(true, monster_proto_id); GameObject monster_obj = null; var m_list = ObjList.ListCone(spell.caster, ObjectListFilter.OLC_CRITTERS, 200, -180, 360); foreach (var m in m_list) { if (m.GetNameId() == monster_proto_id && m.ItemWornAt(EquipSlot.WeaponPrimary) == null && m.GetLeader() == spell.caster && Co8.are_spell_flags_null(m)) { monster_obj = m; Co8.set_spell_flag(m, Co8SpellFlag.MordenkainensSword); m.SetInt(obj_f.critter_description_unknown, 20355); monster_obj.ClearObjectFlag(ObjectFlag.CLICK_THROUGH); } } if (!Co8.is_in_party(spell.caster)) { monster_obj.ClearObjectFlag(ObjectFlag.INVULNERABLE); monster_obj.AddCondition("Monster Energy Immunity", "Force", 0); } monster_obj.AddCondition("Monster Plant", 0, 0); monster_obj.SetInt(obj_f.critter_portrait, weapon_portrait); var hit_points = 10 * spell.casterLevel; hit_points = hp_bonus + hit_points; monster_obj.SetBaseStat(Stat.hp_max, hit_points); // equip the tempman with the appropriate weapon var weapon_obj = GameSystems.MapObject.CreateObject(weapon_proto, monster_obj.GetLocation()); weapon_obj.SetInt(obj_f.weapon_damage_dice, 772); weapon_obj.SetInt(obj_f.weapon_attacktype, (int)DamageType.Force); weapon_obj.AddConditionToItem("Armor Bonus", -7, 0); var to_hit = spell.casterLevel + 3 - monster_obj.GetBaseStat(Stat.attack_bonus); if ((Stat)spell.spellClass == Stat.level_wizard) { to_hit = to_hit + spell.caster.GetStat(Stat.int_mod); } else { to_hit = to_hit + spell.caster.GetStat(Stat.cha_mod); } weapon_obj.AddConditionToItem("To Hit Bonus", to_hit, 0); weapon_obj.AddConditionToItem("Damage Bonus", 3, 0); monster_obj.GetItem(weapon_obj); weapon_obj.SetItemFlag(ItemFlag.NO_TRANSFER); monster_obj.WieldBestInAllSlots(); // add monster to follower list for spell_caster if (Co8.is_in_party(spell.caster)) { if (!spell.caster.HasMaxFollowers()) { spell.caster.RemoveAIFollower(monster_obj); spell.caster.AddFollower(monster_obj); monster_obj.AddCondition("sp-Endurance", spell.spellId, spell.duration, 0); } } // add monster to target list spell.ClearTargets(); spell.AddTarget(monster_obj, AttachParticles("sp-Spell Resistance", monster_obj)); // add spell indicator to spell caster spell.caster.AddCondition("sp-Endurance", spell.spellId, spell.duration, 0); } else { // no focus spell.caster.FloatMesFileLine("mes/spell.mes", 16009); } spell.EndSpell(); }
public override void OnSpellEffect(SpellPacketBody spell) { Logger.Info("Glabrezu Summon Quasits OnSpellEffect"); // this needs to be in every summon spell script! spell.duration = 1 * spell.casterLevel; // how many quasits will there be? var dice = Dice.D4; var num_quasits = dice.Roll(); // set the proto_id for this monster var quasit_proto_id = 14110; var npc = spell.caster; // Vrock/Hezrou/Glabrezu Guardian can summon 1d10 Quasits if (npc.GetNameId() == 14360 || npc.GetNameId() == 14361 || npc.GetNameId() == 14359) { var dice2 = Dice.Parse("2d3"); num_quasits = num_quasits + dice2.Roll(); } // Balor Guardian if (npc.GetNameId() == 14358) { var chance = RandomRange(1, 100); if (chance <= 25) // Lots of Quasits { num_quasits = RandomRange(4, 10); } if (chance >= 26 && chance <= 50) // Lesser Glabrezu { num_quasits = 1; quasit_proto_id = 14263; } if (chance >= 51 && chance <= 75) // Lesser Hezrou { num_quasits = RandomRange(1, 3); quasit_proto_id = 14259; } if (chance >= 76 && chance <= 100) // Lesser Balor { num_quasits = 1; quasit_proto_id = 14286; } } // Vrock Guardian has 25% chance to summon a lesser Vrock instead of Quasitz if (npc.GetNameId() == 14361 && RandomRange(1, 100) <= 25) { num_quasits = 1; quasit_proto_id = 14258; } // Hezrou Guardian has 25% chance to summon a lesser Hezrou instead of Quasitz if (npc.GetNameId() == 14360) // and game.random_range(1,100) <= 25: { num_quasits = 1; quasit_proto_id = 14259; } // Glabrezu Guardian has 25% chance to summon a lesser Vrock instead of Quasitz if (npc.GetNameId() == 14359 && RandomRange(1, 100) <= 25) { num_quasits = 1; quasit_proto_id = 14258; } var i = 0; while (i < num_quasits) { // create monster, monster should be added to target_list spell.SummonMonsters(true, quasit_proto_id); i = i + 1; } // monster should disappear when duration is over, apply "TIMED_DISAPPEAR" condition // spell.target_list[0].condition_add_with_args( 'sp-Summoned', spell.id, spell.duration, 0 ) // Think i am gonna let the creature be there indefinately spell.EndSpell(); }
// game.particles( "sp-conjuration-conjure", spell.caster ) public override void OnSpellEffect(SpellPacketBody spell) { Logger.Info("Summon Familiar OnSpellEffect"); spell.duration = 2147483647; var master = spell.caster; // get familiar inventory object handle var inv_proto = FindFamiliarProto(spell.caster, false); var familiar = spell.caster.FindItemByProto(inv_proto); if ((get_ID(familiar) != 0)) { return; } // get the proto_id for this familiar var familiar_proto_id = FindFamiliarProto(spell.caster, true); if ((familiar_proto_id == 0)) // not a recognized familiar type { return; } // creates random ID number var ID_number = RandomRange(1, 2147483647); ID_number = ID_number ^ RandomRange(1, 2147483647); // xor with next "random" number in line, should be more random // create familiar spell.SummonMonsters(true, familiar_proto_id); // get familiar's handle var familiar_obj = Co8.GetCritterHandle(spell, familiar_proto_id); if ((familiar_obj == null)) // no new familiar present { return; } // summoning effect // game.particles( 'Orb-Summon-Air-Elemental', familiar_obj ) // assigns familiar ownership set_ID(familiar_obj, ID_number); set_ID(familiar, ID_number); // game.particles( "sp-summon monster II", game.party[0] ) // sets familiar's stat's and bonuses depending on it's masters level var master_level = GetLevel(spell.caster); var f_level = ((master_level + 1) / 2); var f_hp = ((spell.caster.GetStat(Stat.hp_max)) / 2); // familiar's hp = i/2 masters hp var base_hp = familiar_obj.GetStat(Stat.hp_max); // familiar's base hp from proto var prev_max_hp = familiar.GetInt(obj_f .item_pad_i_1); // familiar's max hp from last time summoned ( 0 if never summoned before) var prev_curr_hp = familiar.GetInt(obj_f .item_pad_i_2); // familiar's current xp from last time stowed ( 0 if never summoed before) int new_hp; if ((base_hp <= f_hp)) // if 1/2 master's hp is greater than base hp from proto, will use 1/2 masters hp { new_hp = familiar_obj.SetBaseStat(Stat.hp_max, f_hp); } var curr_max_hp = familiar_obj.GetStat(Stat.hp_max); // familiar's max hp from current summons var hp_diff = (curr_max_hp - prev_max_hp); // difference between max hp from last time summoned and max hp now ( 0 if master has not gained a level since) if ((prev_max_hp != 0)) // has been summoned before { int hp_now; if ((hp_diff >= 1)) // adds gained hp if master has gained hp since last time summoned { hp_now = prev_curr_hp + hp_diff; } else { hp_now = prev_curr_hp; } var dam = Dice.Parse("1d1"); dam = dam.WithCount(curr_max_hp - hp_now); if ((dam.Count >= 1)) { familiar_obj.Damage(null, DamageType.Force, dam, D20AttackPower.NORMAL); } } // This next bit gives the familiar it's masters BAB. The familiar should have a BAB (without the masters BAB) of zero, but since // the game engine doesn't allow for Weapon Finesse with natural attacks( which would let the familiar use their dexterity modifier // instead of the strength modifier), I fiddled with the "to hit" in the protos to counteract the negative attack modifier do to // low strength and add the dexterity modifier. - Ceruleran the Blue ## var f_to_hit = spell.caster.GetBaseStat(Stat.attack_bonus); var new_to_hit = familiar_obj.AddCondition("To Hit Bonus", f_to_hit, 0); var new_int = familiar_obj.SetBaseStat(Stat.intelligence, (5 + f_level)); // familiar INT bonus familiar_obj.SetInt(obj_f.npc_ac_bonus, (f_level)); // Natrual Armor bonus if ((master_level >= 11)) { var spell_resistance = familiar_obj.AddCondition("Monster Spell Resistance", (5 + master_level), 0); // spell resistance } // familiar uses masters saving throw bonuses if they are higher than it's own. var fortitude_bonus = Fortitude(spell.caster); if ((fortitude_bonus >= 3)) { familiar_obj.SetInt(obj_f.npc_save_fortitude_bonus, fortitude_bonus); } var reflex_bonus = Reflex(spell.caster); if ((reflex_bonus >= 3)) { familiar_obj.SetInt(obj_f.npc_save_reflexes_bonus, reflex_bonus); } var will_bonus = Will(spell.caster); if ((will_bonus >= 1)) { familiar_obj.SetInt(obj_f.npc_save_willpower_bonus, will_bonus); } // add familiar to follower list for spell_caster if (!(spell.caster.HasMaxFollowers())) { spell.caster.AddFollower(familiar_obj); } else { spell.caster.AddAIFollower(familiar_obj); } // add familiar_obj to d20initiative, and set initiative to spell_caster's var caster_init_value = spell.caster.GetInitiative(); familiar_obj.AddToInitiative(); familiar_obj.SetInitiative(caster_init_value); UiSystems.Combat.Initiative.UpdateIfNeeded(); // familiar should disappear when duration is over, apply "TIMED_DISAPPEAR" condition // familiar_obj.condition_add_with_args( 'sp-Summoned', spell.id, spell.duration, 0 ) // add familiar to target list spell.ClearTargets(); spell.AddTarget(familiar_obj); spell.EndSpell(); }
public override void OnSpellEffect(SpellPacketBody spell) { Logger.Info("Flaming Sphere OnSpellEffect"); var dam = Dice.D4; spell.duration = 1 * spell.casterLevel; var weapon_proto = 4143; var weapon_portrait = 4320; var monster_proto_id = 14629; var npc = spell.caster; if (npc.GetNameId() == 8036 || npc.GetNameId() == 14425) // faction 7 { monster_proto_id = 14621; } if (npc.GetNameId() == 14425 && npc.GetMap() == 5065) // faction 15 { monster_proto_id = 14604; } // create monster spell.SummonMonsters(true, monster_proto_id); GameObject monster_obj = null; var m_list = ObjList.ListCone(spell.caster, ObjectListFilter.OLC_CRITTERS, 200, -180, 360); foreach (var m in m_list) { if (m.GetNameId() == monster_proto_id && m.ItemWornAt(EquipSlot.WeaponPrimary) == null && m.GetLeader() == spell.caster && Co8.are_spell_flags_null(m)) { monster_obj = m; Co8.set_spell_flag(m, Co8SpellFlag.FlamingSphere); m.SetInt(obj_f.critter_description_unknown, 20356); } } m_list = ObjList.ListCone(monster_obj, ObjectListFilter.OLC_CRITTERS, 5, -180, 360); foreach (var m in m_list) { if (m != spell.caster && !Co8.is_spell_flag_set(m, Co8SpellFlag.FlamingSphere)) { if (!m.SavingThrow(spell.dc, SavingThrowType.Reflex, D20SavingThrowFlag.NONE, monster_obj)) { m.Damage(monster_obj, DamageType.Fire, dam, D20AttackPower.NORMAL); } else { m.FloatMesFileLine("mes/spell.mes", 30001); } } } monster_obj.AddCondition("Amulet of Mighty Fists", -20, -10); monster_obj.AddCondition("Monster Plant", 0, 0); monster_obj.SetInt(obj_f.critter_portrait, weapon_portrait); var hit_points = 10 * spell.casterLevel; hit_points = 25 + hit_points; monster_obj.SetBaseStat(Stat.hp_max, hit_points); monster_obj.ClearObjectFlag(ObjectFlag.CLICK_THROUGH); // monster_obj.npc_flag_set(ONF_NO_ATTACK) // add monster to follower list for spell_caster if (!spell.caster.HasMaxFollowers()) { spell.caster.RemoveAIFollower(monster_obj); spell.caster.AddFollower(monster_obj); monster_obj.AddCondition("sp-Endurance", spell.spellId, spell.duration, 0); } // add monster to target list spell.ClearTargets(); spell.AddTarget( monster_obj, AttachParticles("sp-Fireball-proj", monster_obj) ); // add spell indicator to spell caster spell.caster.AddCondition("sp-Endurance", spell.spellId, spell.duration, 0); Logger.Info("{0}", spell.Targets[0].Object); spell.EndSpell(); }