void Start() { transform.position = new Vector3(0, 0, 0); _audioSource = GetComponent <AudioSource>(); _uiManager = GameObject.Find("Canvas").GetComponent <UIManager>(); if (_uiManager != null) { _uiManager.UpdateLives(lives); } _gameManager = GameObject.Find("GameManager").GetComponent <GameManager>(); _spawnManager = GameObject.Find("Spawn_Manager").GetComponent <Spawn_Manager>(); if (_spawnManager != null) { _spawnManager.setsCourutineForSpawn(); } }