// Use this for initialization void Start() { uiManager = GameObject.Find("Canvas").GetComponent <UIManager>(); gameManager = GameObject.Find("GameManager").GetComponent <GameManager>(); if (uiManager) { uiManager.UpdateLives(lifes); } spawn_Manager = GameObject.Find("Spawn_Manager").GetComponent <Spawn_Manager>(); if (spawn_Manager) { spawn_Manager.StartSpawnRoutines(); } audioSource = GetComponent <AudioSource>(); }
void Start() { transform.position = new Vector3(0, 0, 0); _uiManager = GameObject.Find("Canvas").GetComponent <UIManager>(); if (_uiManager != null) { _uiManager.UpdateLives(lives); } _gameManager = GameObject.Find("GameManager").GetComponent <GameManager>(); _spawnManager = GameObject.Find("Spawn_Manager").GetComponent <Spawn_Manager>(); if (_spawnManager != null) { _spawnManager.StartSpawnRoutines(); } _audioSource = GetComponent <AudioSource>(); }
// Use this for initialization void Start() { //get the ui manager component _UIManager = GameObject.Find("Canvas").GetComponent <UI_Manager>(); //update the lives counter according to the player lives _UIManager.UpdateLives(playerLives); //get the spawn manager component _spawnManager = GameObject.Find("Spawn Manager").GetComponent <Spawn_Manager>(); //get the audio source _laserSound = GetComponent <AudioSource>(); //run the spawning coroutines after a nullcheck if (_spawnManager != null) { _spawnManager.StartSpawnRoutines(); } }