// Use this for initialization void Start() { _audioSource = GetComponent <AudioSource>(); _spawnManager = GameObject.Find("SpawnManager").GetComponent <Spawn_Manager>(); // _spawnManager.StartSpawnRoutine(); _uiManager = GameObject.Find("Canvas").GetComponent <UIManager>(); if (_uiManager != null) { _uiManager.UpdateLives(playerHealth); } transform.position = new Vector3(0, 0, 0); _gameManager = GameObject.Find("GameManager").GetComponent <GameManager>(); if (_spawnManager != null) { _spawnManager.StartSpawnRoutine(); } _hitCount = 0; }
void Start() { transform.position = new Vector3(0, 0, 0); Debug.Log("Game begins"); _uimManager = GameObject.Find("Canvas").GetComponent <UIManager>(); _gamemanger = GameObject.Find("GameManager").GetComponent <GameManager>(); _spawnManager = GameObject.Find("Spawn_Manager").GetComponent <Spawn_Manager>(); if (_spawnManager != null) { _spawnManager.StartSpawnRoutine(); } if (_uimManager != null) { _uimManager.UpdateLives(_lifes); } _audioSource = GetComponent <AudioSource>(); hitCount = 0; }