예제 #1
0
 public override Task Write(SourceBufferWriter buf, SourceDemo demo)
 {
     buf.WriteInt16(Protocol);
     buf.WriteInt32(ServerCount);
     buf.WriteBoolean(IsHltv);
     buf.WriteBoolean(IsDedicated);
     buf.WriteInt32(ClientCrc);
     buf.WriteUInt16(MaxClasses);
     buf.WriteInt32(MapCrc);
     buf.WriteByte(PlayerSlot);
     buf.WriteByte(MaxClients);
     if (Unk.HasValue)
     {
         if (demo.Protocol == 4)
         {
             buf.WriteInt32(Unk.Value);
         }
         else if (demo.NetworkProtocol == 24)
         {
             buf.WriteInt32(Unk.Value);
         }
     }
     buf.WriteString(GameDir.AsSpan());
     buf.WriteString(MapName.AsSpan());
     buf.WriteString(SkyName.AsSpan());
     buf.WriteString(HostName.AsSpan());
     return(Task.CompletedTask);
 }
예제 #2
0
 public override Task Write(SourceBufferWriter buf, SourceDemo demo)
 {
     buf.WriteByte(FromClient);
     buf.WriteByte(Proximity);
     buf.WriteUInt16(Length);
     buf.WriteBytes(Data);
     return(Task.CompletedTask);
 }
예제 #3
0
 public override Task Write(SourceBufferWriter buf, SourceDemo demo)
 {
     buf.WriteString(TableName.AsSpan());
     buf.WriteUInt16(MaxEntries);
     buf.WriteUBits(Entries, (int)System.Math.Log(MaxEntries, 2) + 1);
     buf.WriteBits(Data.Length, 20);
     buf.WriteBoolean(UserDataFixedSize);
     if (UserDataFixedSize)
     {
         buf.WriteBits(UserDataSize, 12);
     }
     if (UserDataFixedSize)
     {
         buf.WriteBits(UserDataSizeBits, 4);
     }
     buf.WriteBits(Flags, demo.Protocol == 4 ? 2 : 1);
     return(Task.CompletedTask);
 }