/// <summary> /// Update all managers and informations. /// </summary> protected override void Update(GameTime gameTime) { elapsedDeltaTime = gameTime.ElapsedGameTime; // Update processing before input OnPreUpdate(); // Update input device InputManager.Update(gameTime); // Update input handle OnHandleInput(gameTime); // Update Xna.Framework.Game component base.Update(gameTime); // Update game events GameEventManager.Update(gameTime); // Update scene Viewer.Update(gameTime); // Update 3D sound emitter SoundManager.ApplyEmitter(CurrentCamera.FirstCamera.Position, CurrentCamera.FirstCamera.Direction, CurrentCamera.FirstCamera.Up, CurrentCamera.FirstCamera.Velocity); // Update sound engine SoundManager.Update(); // Update processing after input OnPostUpdate(); // Update FPS counter FpsCounter.Update(gameTime); // Update FPS infomation if (textFPS.Visible) { textFPS.Text = string.Format("FPS : {0} ({1} x {2})", FrameworkCore.FpsCounter.Fps, CurrentViewport.Width, CurrentViewport.Height); } }