public bool IsBankLoaded(string name) { int num = 0; int count = this.soundBankScaleStack.Count; while (num < count) { int index = 0; SoundBankScale scale = this.soundBankScaleStack[num]; int length = scale.soundBankNames.Length; while (index < length) { SoundBankScale scale2 = this.soundBankScaleStack[num]; if (name == scale2.soundBankNames[index]) { return(true); } index++; } num++; } int num5 = 0; int num6 = this.manualPrepareBanks.Count; while (num5 < num6) { if (name == this.manualPrepareBanks[num5]) { return(true); } num5++; } return(false); }
public void ClearUp() { if (this._defaultPlayObject != null) { UnityEngine.Object.Destroy(this._defaultPlayObject); this._defaultPlayObject = null; } int num = 0; int count = this.soundBankScaleStack.Count; while (num < count) { SoundBankScale scale = this.soundBankScaleStack[num]; int index = 0; int length = scale.soundBankNames.Length; while (index < length) { AkBankManager.UnloadBank(scale.soundBankNames[index]); index++; } num++; } this.soundBankScaleStack.Clear(); this.ClearManualPrepareBank(); }
public void ReloadBanks() { uint num; int num2 = 0; int count = this.soundBankScaleStack.Count; while (num2 < count) { SoundBankScale scale = this.soundBankScaleStack[num2]; int index = 0; int length = scale.soundBankNames.Length; while (index < length) { AkSoundEngine.UnloadBank(scale.soundBankNames[index], IntPtr.Zero, null, null); AkSoundEngine.LoadBank(scale.soundBankNames[index], -1, out num); index++; } num2++; } int num6 = 0; int num7 = this.manualPrepareBanks.Count; while (num6 < num7) { AkSoundEngine.UnloadBank(this.manualPrepareBanks[num6], IntPtr.Zero, null, null); AkSoundEngine.LoadBank(this.manualPrepareBanks[num6], -1, out num); num6++; } }
public void PopSoundBankScale() { if (this.soundBankScaleStack.Count != 0) { SoundBankScale scale = this.soundBankScaleStack[0]; int index = 0; int length = scale.soundBankNames.Length; while (index < length) { AkBankManager.UnloadBank(scale.soundBankNames[index]); index++; } this.soundBankScaleStack.RemoveAt(0); } }
public void PushSoundBankScale(string[] soundBankNames) { if (soundBankNames != null) { SoundBankScale item = new SoundBankScale { soundBankNames = soundBankNames }; int index = 0; int length = soundBankNames.Length; while (index < length) { AkBankManager.LoadBank(soundBankNames[index]); index++; } this.soundBankScaleStack.Insert(0, item); } }