private void onReqSkillSuccess(BaseWWWRequest obj) { try { this.skillResponse = new JsonReader().Read<SkillShipData>(base.UTF8String); base.responseData = this.skillResponse; if (this.skillResponse.eid != 0) { this.onReqSkillFail(obj); } else { if (this.skillResponse.shipVO != null) { GameData.instance.UpdateUserShip(this.skillResponse.shipVO); } this.OnSkillSuccess(EventArgs.Empty); } } catch (Exception exception) { z.log(exception.Message); this.onReqSkillFail(obj); } }
private void onReqSkillSuccess(BaseWWWRequest obj) { try { if (this.needZip) { this.skillResponse = JsonReader.Deserialize<SkillShipData>(base.UTF8String); } else { this.skillResponse = JsonReader.Deserialize<SkillShipData>(base.www.text); } base.responseData = this.skillResponse; if (this.skillResponse.eid != 0) { this.onReqSkillFail(obj); } else { if (this.skillResponse.shipVO != null) { GameData.instance.UpdateUserShip(this.skillResponse.shipVO); } this.OnSkillSuccess(EventArgs.Empty); } } catch (Exception exception) { Debug.Log(exception); base.parseException = exception; this.onReqSkillFail(obj); } }
private void onReqSkillSuccess(BaseWWWRequest obj) { try { this.skillResponse = new JsonReader().Read <SkillShipData>(base.UTF8String); base.responseData = this.skillResponse; if (this.skillResponse.eid != 0) { this.onReqSkillFail(obj); } else { if (this.skillResponse.shipVO != null) { GameData.instance.UpdateUserShip(this.skillResponse.shipVO); } this.OnSkillSuccess(EventArgs.Empty); } } catch (Exception exception) { z.log(exception.Message); this.onReqSkillFail(obj); } }