void OnTriggerStay2D(Collider2D collider) { GameObject mgo = collider.gameObject; bool isbullet = false; bool dam = false; if (collider.tag == "Enermy") { mgo = collider.gameObject; isbullet = false; dam = true; } else if (collider.tag == "Bullet") { mgo = collider.gameObject; isbullet = true; dam = true; } else if (collider.tag == "Budy") { mgo = collider.gameObject; while (mgo.tag != "Enermy") { mgo = mgo.transform.parent.gameObject; } isbullet = false; dam = true; } if (dam) { powercount = 0; //GameObject.Destroy(GameObject.Find("PowerUp1(Clone)")); //GameObject.Destroy(GameObject.Find("PowerUp2(Clone)")); powerup1 = false; powerup2 = false; if (animator.GetCurrentAnimatorStateInfo(0).IsName("Dash") && dogetime > 0) { bool exist = false; for (int i = 0; i < DogedList.Count; i++) { if ((GameObject)DogedList [i] == mgo) { exist = true; } } if (!exist) { skc.DoDodgeSkill(isbullet, mgo); dogetime = dogetime - 1; DogedList.Add(mgo); //触发闪避效果 //触发闪避特效 //将go添加到队列中 } } else { hit = true; if (damtimecount <= 50 && nothing == false) { skc.Dmg(isbullet, mgo); nothing = true; } } } }