public void SetSpline(BezierSpline spline, SimpleSplineParameters parameters) { AlignToNewSpline(spline); m_speedType = parameters.m_speedType; m_walkSpeed = parameters.m_walkSpeed; m_rotationType = parameters.m_rotationType; m_rotationAxis = parameters.m_rotationAxis; m_lookTarget = parameters.m_lookTarget; m_angleOffset = parameters.m_offsetAngle; m_autoWalk = parameters.m_autoWalk; m_autoReset = parameters.m_autoReset; m_destroyAtEnd = parameters.m_destroyAtEnd; ResetSpline(); }
private void ShuffleSpline() { SimpleSplineParameters parameters = new SimpleSplineParameters(); parameters.m_speedType = m_speedType; parameters.m_walkSpeed = m_walkSpeed; parameters.m_rotationType = m_RotationType; parameters.m_rotationAxis = m_rotationAxis; parameters.m_offsetAngle = m_offsetAngle; parameters.m_lookTarget = m_LookAtTarget; parameters.m_autoWalk = m_autoWalk; parameters.m_autoReset = m_autoReset; parameters.m_destroyAtEnd = m_autoKill; int splineID = Random.Range(0, m_Splines.Count); m_Walker.SetSpline(m_Splines[splineID], parameters); }