public void Start() // AI difficulty => ship placement + tactic { ShipsGrid aiGrid = opponentGrid.GetComponent <ShipsGrid>(); int difficulty = Difficulty.difficultyValue; int medium = Random.Range(0, 2); int hard = Random.Range(0, 3); if (difficulty == 0) { aiTactic = (Tactic)0; aiGrid.AutoPlacement_Random(); } else if (difficulty == 1) { aiTactic = (Tactic)1; // DEBUG //aiTactic = (Tactic)Random.Range(0, 2); if (medium == 0) { aiGrid.AutoPlacement_AntiDiagonal(); } else { aiGrid.AutoPlacement_Coasts(); } } else { aiTactic = (Tactic)2; // DEBUG //aiTactic = (Tactic)Random.Range(1, 3); if (hard == 0) { aiGrid.AutoPlacement_Random(); } else if (hard == 1) { aiGrid.AutoPlacement_AntiDiagonal(); } else { aiGrid.AutoPlacement_Coasts(); } } opponentTerrain.gameObject.SetActive(false); foreach (Transform child in opponentGrid.transform) { child.gameObject.SetActive(false); } }
public void P_Anti_Diagonal() => grid.AutoPlacement_AntiDiagonal();