public void AddCapsule2D() { Capsule2D capsule2D = new Capsule2D(); ShapeManager.AddCapsule2D(capsule2D); capsule2D.Color = EditorProperties.Capsule2DColor; capsule2D.X = SpriteManager.Camera.X; capsule2D.Y = SpriteManager.Camera.Y; EditorData.ShapeCollection.Capsule2Ds.Add(capsule2D); capsule2D.Name = "Capsule" + EditorData.Capsule2Ds.Count; StringFunctions.MakeNameUnique <Capsule2D>(capsule2D, EditorData.Capsule2Ds); }