public void Clear(TerrainWrapper terrainWrapper) { if (terrainWrapper.WriteObjects) { Objects.Clear(); } if (terrainWrapper.WriteTrees) { Trees.Clear(); } if (terrainWrapper.WriteDetails) { DetailData.Clear(); } if (terrainWrapper.WriteSplats) { SplatData.Clear(); } if (terrainWrapper.WriteHeights && Heights != null) { Heights.Clear(); } #if VEGETATION_STUDIO if (terrainWrapper.WriteVegetationStudio) { VegetationStudio.Clear(); } #endif }
public override void Clear() { if (Heights == null) { return; } Heights.Clear(); }
public override void Clear(TerrainWrapper wrapper) { Dispose(wrapper, false); Trees.Clear(); TreeRemovals.Clear(); if (Heights != null) { var tRes = wrapper.Terrain.terrainData.heightmapResolution; if (Heights.Width == tRes && Heights.Height == tRes) { Heights.Clear(); } else { Heights = new Serializable2DFloatArray(tRes, tRes); } } SplatData.Clear(); Objects.Clear(); ObjectRemovals.Clear(); if (DetailData != null) { DetailData.Clear(); } if (Stencil != null) { var tRes = wrapper.Terrain.terrainData.heightmapResolution; if (Stencil.Width == tRes && Stencil.Height == tRes) { Stencil.Clear(); } else { Stencil = new Stencil(tRes, tRes); } } #if VEGETATION_STUDIO VSInstances.Clear(); VSRemovals.Clear(); #endif GC.Collect(); #if UNITY_EDITOR UnityEditor.EditorUtility.SetDirty(this); #endif }