void Start() { playerController = FindObjectOfType <PlayerController>(); blocksManager = FindObjectOfType <BlocksManager>(); scoreMarker = FindObjectOfType <ScoreMarker>(); currentRoundNum = initRound; StartRound(); m_audio = GetComponent <AudioSource>(); }
public void Initialize() { Debug.Log("Should Initialize " + gameObject.name); int count = CTFManager.Instance.goalPoints; for (int i = 0; i < count; i++) { GameObject newMarker = Instantiate(scoreMarkerPrefab, transform); newMarker.transform.localPosition = new Vector3(i * spacing, 0, 0); ScoreMarker marker = newMarker.GetComponent <ScoreMarker>(); marker.Initialize(teamIndex); markers.Add(marker); } }