// Use this for initialization void Start() { goRank = false; ranks = new List <Text>(); names = new List <Text>(); score = new List <Text>(); texts = new List <GameObject>(); reload = relo; scorenew = false; otherMetaHeaders.Add("orderByDescending", "score"); App42API.Initialize(key, secretkey); App42Log.SetDebug(true); gameserv = App42API.BuildGameService(); scoreboardserv = App42API.BuildScoreBoardService(); scoreboardserv.SetOtherMetaHeaders(otherMetaHeaders); scoreboardserv.GetTopNRankers(gamename, maxplayers, new toprankMenu()); if (texts.Count < 20) { for (int i = 0; i < 20; i++) { texts.Add(GameObject.Find("Text" + (i + 1))); } for (int i = 0; i < texts.Count; i++) { ranks.Add(texts [i].transform.FindChild("ran").GetComponent <Text> ()); names.Add(texts [i].transform.FindChild("nome").GetComponent <Text> ()); score.Add(texts [i].transform.FindChild("pt").GetComponent <Text> ()); } //Debug.Log ("veioaquiDENOVO"); } render = GameObject.Find("hsImg").GetComponent <Image> (); error [0] = bla [0]; error [1] = bla [1]; }
// Update is called once per frame void Update() { if (salvouhs) { scoreboardserv.SetOtherMetaHeaders(otherMetaHeaders); scoreboardserv.GetTopNRankers(gamename, maxplayers, new toprank()); salvouhs = false; Debug.Log("vai pegar HS"); } }