/// <summary> /// Starte match scene /// </summary> protected virtual void StartLoadingGameScene() { ScenesLoader.LoadSceneByName(startRoomScene, (progressValue) => { Mst.Events.Invoke(MstEventKeys.showLoadingInfo, $"Loading scene {Mathf.RoundToInt(progressValue * 100f)}% ... Please wait!"); }, null); }
public void StartMatch() { ScenesLoader.LoadSceneByName(startRoomScene, (progressValue) => { Msf.Events.Invoke(MsfEventKeys.showLoadingInfo, $"Loading scene {Mathf.RoundToInt(progressValue * 100f)}% ... Please wait!"); }, null); }
private void Start() { eulerLookRotation = new Vector3(); productModel = Instantiate(ApplicationManager.Instance.AdminPageManager.ProductModel); productModel.transform.position = modelPointTransform.position; ScenesLoader.UnloadScene(ApplicationScenes.AdminPage.ToString()); }
public void onCLickBuEditor() { ScenesLoader scenesLoader = GD.Load <PackedScene>("res://Scenes/SceneLoader/ScenesLoader.tscn").Instance() as ScenesLoader; AddChild(scenesLoader); scenesLoader.loadScene("res://Scenes/Editor/SceneEditor.tscn");//goto editor }
// Use this for initialization void Start() { this.name = GameObjectNames.Ui; this.scenesLoader = GameObject.Find(GameObjectNames.ScenesLoader).GetComponent <ScenesLoader>(); this.LoadTarget(); Invoke("RemoveConditionText", 2); }
//ON CLICK public void onCLickBuNew() { //desde codigo para evitar ciclos ScenesLoader scenesLoader = GD.Load <PackedScene>("res://Scenes/SceneLoader/ScenesLoader.tscn").Instance() as ScenesLoader; AddChild(scenesLoader); scenesLoader.loadScene("res://Scenes/Game.tscn");//goto game }
void LoadScenesLoader() { /* Just in case another ScenesLoader already exists */ GameObject.Destroy(GameObject.Find(GameObjectNames.ScenesLoader)); var loader = GameObject.Instantiate(this.sceneLoaderPrefab); this.scenesLoader = loader.GetComponent <ScenesLoader>(); }
public void StartGame(GameInfoPacket gameInfo) { Msf.Options.Set(MsfDictKeys.autoStartRoomClient, true); Msf.Options.Set(MsfDictKeys.roomId, gameInfo.Id); ScenesLoader.LoadSceneByName("Room", (progressValue) => { Msf.Events.Invoke(EventKeys.showLoadingInfo, $"Loading scene {Mathf.RoundToInt(progressValue * 100f)}% ... Please wait!"); }, null); }
private void Awake() { if (IsApplicationNotInitialized()) { ScenesLoader.LoadScene(0, true, false, false); return; } Debug.Log($"[{nameof(BaseInitializer)}]: Initializing {gameObject.name}..."); Init(); }
void Awake() { //Time.timeScale = 1; //anim = GetComponent <Animator> (); // playerAudio = GetComponent <AudioSource> (); playerMovement = GetComponent <PlayerMovement> (); //playerShooting = GetComponentInChildren <PlayerShooting> (); currentHealth = startingHealth; healthSlider = GameObject.FindGameObjectWithTag("HealthSlider").GetComponent <Slider>(); sceneLoader = GameObject.FindGameObjectWithTag("SceneManager").GetComponent <ScenesLoader>(); }
// Start is called before the first frame update void Start() { livesLeft = maxLives; livesLeftTxt.text = "Lives: " + livesLeft; transporter = FindObjectOfType <Transporter>(); currentLevel = transporter.chosenLevel; Destroy(transporter.gameObject); LoadLevel(currentLevel); scenesLoader = FindObjectOfType <ScenesLoader>(); gameScore = FindObjectOfType <GameScore>(); }
private void Awake() { if (Instance != null) { Destroy(gameObject); } else { Instance = this; } }
public void Awake() { if (instance != null) { Destroy(gameObject); } else { instance = this; } }
//EXIT public void onClickExit() { if (exiting) { return; } exiting = true; ScenesLoader scenesLoader = GD.Load <PackedScene>("res://Scenes/SceneLoader/ScenesLoader.tscn").Instance() as ScenesLoader; AddChild(scenesLoader); scenesLoader.loadScene("res://Scenes/MenuMain/MainMenu.tscn");//exit a main menu }
// Start is called before the first frame update void Start() { scenesLoaderVar = FindObjectOfType <ScenesLoader>(); transporterVar = FindObjectOfType <Transporter>(); playerMaxLvl = PlayerPrefs.GetInt("PlayerMaxLvl", 0); if (levelNum > playerMaxLvl) { lockImg.gameObject.SetActive(true); } else { lockImg.gameObject.SetActive(false); } }
// Start is called before the first frame update void Start() { soundPlayer = gameObject.GetComponent <AudioSource>(); scenesLoaderVar = FindObjectOfType <ScenesLoader>(); Transporter trnsprt = FindObjectOfType <Transporter>(); currentLevel = trnsprt.playerChosenLevel; Destroy(trnsprt); // грузим левел и устанавливаем жизнь в максимум LoadLevel(currentLevel, true); playerMaxLvl = PlayerPrefs.GetInt("PlayerMaxLvl", 0); //Invoke(nameof(PrintName), 3f); //Coroutine PrintName = StartCoroutine(PrintNameCoroutine()); //StartCoroutine(PrintNameEndlessly(3f, 1f)); }
private void Update() { if (!inputEnabled) { return; } if (sequence.completed) { if (keyMapAsset.AnyButtonPressed()) { ScenesLoader.ReturnToMainMenu(); } } else { if (keyMapAsset.AnyButtonPressed()) { sequence.ForceComplete(); } } }
private void Update() { if (Input.GetButtonDown("Cancel")) { ScenesLoader.UnloadScene(ApplicationScenes.Exhibition.ToString()); ScenesLoader.LoadScene(ApplicationScenes.AdminPage.ToString(), true, false); } if (Input.GetMouseButtonDown(0)) { clickButton = true; } if (Input.GetMouseButtonUp(0)) { clickButton = false; } if (clickButton) { eulerLookRotation.y += Input.GetAxisRaw("Mouse X") * rotationSpeed; eulerLookRotation.x += Input.GetAxisRaw("Mouse Y") * rotationSpeed; productModel.transform.rotation = Quaternion.Euler(eulerLookRotation); } }
private void LoadStatisticsPage() { ScenesLoader.LoadScene(ApplicationScenes.StatisticsPage.ToString()); // ScenesLoader.UnloadScene(ApplicationScenes.MainMenu.ToString()); }
private void LoadUsersPage() { ScenesLoader.LoadScene(ApplicationScenes.UsersPage.ToString()); ScenesLoader.UnloadScene(ApplicationScenes.MainMenu.ToString()); }
public SceneManager(IContext context) { _context = context; _scenesLoader = new ScenesLoader(this); }
private void Construct(ScenesLoader scenesLoader) => scenesLoader.LoadScene(StacksScene);
private void ShowProductModel(GameObject productModel) { ProductModel = productModel; ScenesLoader.LoadScene(ApplicationScenes.Exhibition.ToString(), true, false); }
public override void Start() { ScenesLoader.LoadScene(ApplicationScenes.MainMenu.ToString(), true, false); ScenesLoader.UnloadScene(ApplicationScenes.ApplicationInitializer.ToString()); }
private void Start() { _gameManager = FindObjectOfType <GameManager>(); _scenesLoader = FindObjectOfType <ScenesLoader>(); }
private void Start() { scenesLoader = GetComponent <ScenesLoader>(); }
protected override void PostInit() => ScenesLoader.UnloadScene(gameObject.scene.name);