public void HideGameObject(GameObject go, float speed) { SavePropretyBlock sb = go.GetComponent <SavePropretyBlock>(); // sb.originalColor = Color.white; sb.speed = speed; // sb.newColor = Color.white; sb.Zero(); }
void StartFade() { foreach (Transform child in this.transform) { SavePropretyBlock pb = child.gameObject.GetComponent <SavePropretyBlock>(); pb.speed = fadeSpeed; pb.Fade(); } }
void HideScreen() { if (isStuartTablet) { Debug.Log("qsfùpbjqdf"); SavePropretyBlock sb = GameObject.Find("WhiteFade").GetComponent <SavePropretyBlock>(); sb.originalColor = Color.white; sb.speed = 5f; sb.newColor = Color.white; sb.Fade(); } }
public void DisplayGameObject(GameObject go, float speed) { if (go.activeInHierarchy == false) { go.SetActive(true); } SavePropretyBlock sb = go.GetComponent <SavePropretyBlock>(); // sb.originalColor = Color.white; sb.speed = speed; sb.Display(); }