public void HandleUpdateSaveGames(ISourcePortData sourcePort, IGameFile gameFile, IFileData[] files) { foreach (IFileData file in files) { FileInfo fi = new FileInfo(Path.Combine(sourcePort.GetSavePath().GetFullPath(), file.OriginalFileName)); if (fi.Exists) { if (file.DateCreated == fi.LastWriteTime) { continue; } try { fi.CopyTo(Path.Combine(SaveGameDirectory.GetFullPath(), file.FileName), true); } catch { //failed, nothing to do } //check to see if the save name changed string saveName = GetSaveGameName(sourcePort, fi); if (saveName != file.Description) { file.Description = saveName; } file.DateCreated = fi.LastWriteTime; DataSourceAdapter.UpdateFile(file); } } }
public void CopySaveGamesToSourcePort(ISourcePortData sourcePort, IFileData[] files) { foreach (IFileData file in files) { string savePath = sourcePort.GetSavePath().GetFullPath(); string fileName = Path.Combine(sourcePort.GetSavePath().GetFullPath(), file.OriginalFileName); FileInfo fiFrom = new FileInfo(Path.Combine(SaveGameDirectory.GetFullPath(), file.FileName)); try { if (fiFrom.Exists) { DirectoryInfo di = new DirectoryInfo(Path.Combine(savePath, file.OriginalFilePath)); if (!di.Exists) { di.Create(); } fiFrom.CopyTo(fileName, true); } } catch { //failed, nothing to do } } }
public void CopySaveGamesToSourcePort(ISourcePort sourcePort, IFileData[] files) { files = files.Where(x => x.SourcePortID == sourcePort.SourcePortID).ToArray(); foreach (IFileData file in files) { string fileName = Path.Combine(sourcePort.Directory.GetFullPath(), file.OriginalFileName); FileInfo fiFrom = new FileInfo(Path.Combine(SaveGameDirectory.GetFullPath(), file.FileName)); try { if (fiFrom.Exists) { DirectoryInfo di = new DirectoryInfo(Path.Combine(sourcePort.Directory.GetFullPath(), file.OriginalFilePath)); if (!di.Exists) { di.Create(); } fiFrom.CopyTo(fileName); } } catch { //failed, nothing to do } } }
public IEnumerable <IFileData> HandleNewSaveGames(ISourcePort sourcePort, IGameFile gameFile, string[] files) { List <IFileData> ret = new List <IFileData>(); if (gameFile != null && gameFile.GameFileID.HasValue) { foreach (string file in files) { try { FileInfo fi = new FileInfo(file); string fileName = Guid.NewGuid().ToString() + fi.Extension; fi.CopyTo(Path.Combine(SaveGameDirectory.GetFullPath(), fileName)); FileData fileData = new FileData(); fileData.Description = fi.Name; fileData.OriginalFileName = fi.Name; fileData.FileName = fileName; fileData.GameFileID = gameFile.GameFileID.Value; fileData.SourcePortID = sourcePort.SourcePortID; fileData.FileTypeID = FileType.SaveGame; DataSourceAdapter.InsertFile(fileData); ret.Add(fileData); } catch { //failed, nothing to do } } } return(ret); }
public void HandleUpdateSaveGames(ISourcePort sourcePort, IGameFile gameFile, IFileData[] files) { foreach (IFileData file in files) { FileInfo fi = new FileInfo(Path.Combine(sourcePort.Directory.GetFullPath(), file.OriginalFileName)); if (fi.Exists) { try { fi.CopyTo(Path.Combine(SaveGameDirectory.GetFullPath(), file.FileName), true); } catch { //failed, nothing to do } } } }