/// <summary> /// Get a list of the inventory items and send it to the client. /// </summary> public void SendInventoryList() { List <Item> inv = this.Char.inv.GetInventoryList(); Packets.Server.ListInventory p1 = new SagaMap.Packets.Server.ListInventory((byte)inv.Count); //p1.SetSortType(); p1.SetItems(inv); this.netIO.SendPacket(p1, this.SessionID); }
/// <summary> /// Get a list of the inventory items and send it to the client. /// </summary> public void SendInventoryList() { List<Item> inv = this.Char.inv.GetInventoryList(); Packets.Server.ListInventory p1 = new SagaMap.Packets.Server.ListInventory((byte)inv.Count); //p1.SetSortType(); p1.SetItems(inv); this.netIO.SendPacket(p1, this.SessionID); }