private void RegenerateRT() { if (renderTexture != null) { renderTexture.Dispose(); } var desiredW = (uint)Pipeline.Context.Screen.Width; var desiredH = (uint)Pipeline.Context.Screen.Height; renderTexture = new SFML.Graphics.RenderTexture(desiredW, desiredH); }
public void Dispose() { nativeTexture.Dispose(); nativeRenderTexture?.Dispose(); }