예제 #1
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public static extern IntPtr/* SDL_RWops*  */ SDL_RWFromFP(
	IntPtr/* void*  */ fp, 
	SDL_bool autoclose);
예제 #2
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 public static extern System.Int32 SDL_SetRelativeMouseMode(
     SDL_bool enabled);
예제 #3
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 public static int SDL_CaptureMouse(SDL_bool enabled)
 {
     return(1);
 }
예제 #4
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 public static void SDL_SetWindowBordered(IntPtr windowHandle, SDL_bool sdlFalse)
 {
 }
예제 #5
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 public static extern int SDL_SetRelativeMouseMode(SDL_bool enabled);
예제 #6
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 public static extern IntPtr /* SDL_RWops*  */ SDL_RWFromFP(
     IntPtr /* void*  */ fp,
     SDL_bool autoclose);
예제 #7
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파일: SDL2.cs 프로젝트: pakoito/SDL2-CS
		public static extern int SDL_SetWindowFullscreen(
			IntPtr window,
			SDL_bool fullscreen
		);
예제 #8
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파일: SDL2.cs 프로젝트: pakoito/SDL2-CS
		public static extern void SDL_SetWindowGrab(
			IntPtr window,
			SDL_bool grabbed
		);
예제 #9
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파일: SDL2.cs 프로젝트: pakoito/SDL2-CS
		public static extern int SDL_SetRelativeMouseMode(SDL_bool enabled);
예제 #10
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public static extern void SDL_SetWindowBordered(
	IntPtr/* SDL_Window*  */ window, 
	SDL_bool bordered);
예제 #11
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 public static extern void SDL_SetWindowGrab(
     IntPtr /* SDL_Window*  */ window,
     SDL_bool grabbed);
예제 #12
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 public static extern void SDL_SetWindowBordered(
     IntPtr /* SDL_Window*  */ window,
     SDL_bool bordered);
예제 #13
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public static extern System.Int32 SDL_SetRelativeMouseMode(
	SDL_bool enabled);