/// <summary> /// With this method you can set the size of the UI object in different kind of coordinate systems. Returns the size as a Vector2. /// </summary> /// <param name="tr"></param> /// <param name="coordinateSystem">The returned size will be from the coordinate system you specify in this parameter.</param> public static Vector2 GetSize(this RectTransform tr, CoordinateSystem coordinateSystem = CoordinateSystem.IgnoreAnchorsAndPivot) { Vector2 result = Vector2.zero; switch (coordinateSystem) { case CoordinateSystem.IgnoreAnchors: result = RteRectTools.GetSizeIgnoringAnchors(tr); break; case CoordinateSystem.IgnoreAnchorsAndPivot: result = RteRectTools.GetSizeIgnoringAnchors(tr); break; case CoordinateSystem.IgnoreAnchorsAndPivotNormalized: result = RteRectTools.GetSizeNormalizedIgnoringAnchors(tr); break; case CoordinateSystem.AsChildOfCanvas: result = RteAnchorTools.GetSizeInCanvasAnchorCoordinatesFromRectSize(tr); break; case CoordinateSystem.AsChildOfCanvasNormalized: result = RteAnchorTools.GetSizeNormalizedInCanvasAnchorCoordinatesFromRectSize(tr); break; case CoordinateSystem.ScreenSpacePixels: result = RteAnchorTools.GetScreenSpaceSizeFromRectSize(tr); break; } return(result); }