void Start() { board = GetComponentInChildren <Board>(); turnController = GetComponent <RoundController>(); Populate(); turn = turnController.Tick(); turn.MoveNext(); current = (Unit)turn.Current; ChangeState <PreTurnState>(); }
void Start() { board = GetComponentInChildren<Board>(); turnController = GetComponent<RoundController>(); Populate (); turn = turnController.Tick(); turn.MoveNext(); current = (Unit)turn.Current; ChangeState<PreTurnState>(); }