private void DeployRope(Vector3 force) { audioSource.PlayOneShot(ropeThrowAudioClip); Vector3 ropeSource = new Vector3( transform.position.x + (force.normalized.x * 0.5f), transform.position.y - 0.2f, 0 ); rope.CreateRope(ropeSource, force); ropePos = 0; roped = true; }
public void Next() { currentSlide++; if (currentSlide == deployRopeAtSlide) { rope.CreateRope(ropeSource, ropeForce); } if (currentSlide >= slides.Count) { sceneTransition.LoadWithTransition(nextBuildIndex); return; } slides[currentSlide - 1].SetActive(false); slides[currentSlide].SetActive(true); }