/// <summary> /// Adds an entity to the appropriate place in the object graph. /// </summary> /// <param name="entityInstance"></param> public void AddEntity(object entityInstance) { _entity = entityInstance; // Add newly created entityInstance to list (Many) or set it to field (One) if (this.IsRoot) { RootList.Add(entityInstance); } else if (_relationship.RelationshipInfo.RelationType == RelationshipTypes.Many) { var list = _parent._entityReferences[_parent.GroupingKeyColumns.GroupingKey] .ChildLists[_relationship.Member.Name]; list.Add(entityInstance); } else // RelationTypes.One { _relationship.Setter(_parent._entity, entityInstance); } EntityReference entityRef = new EntityReference(entityInstance); if (GroupingKeyColumns.GroupingKey != null && !_entityReferences.ContainsKey(GroupingKeyColumns.GroupingKey)) { _entityReferences.Add(GroupingKeyColumns.GroupingKey, entityRef); } InitOneToManyChildLists(entityRef); }
private void LoadOverlay() { RootList.Add(new EditorMouse()); OverlayStatus overlay = new OverlayStatus(this); RootList.Add(overlay); overlay.AddStatus("Floor", new TileOverlay(this, "Content/Editor/Tiles/Floor.txt")); overlay.AddStatus("Wall", new TileOverlay(this, "Content/Editor/Tiles/Wall.txt")); //overlay.AddStatus("Cave", new TileOverlay(this, "Content/Editor/Tiles/Cave.txt")); overlay.AddStatus("Tree", new TileOverlay(this, "Content/Editor/Tiles/Tree.txt")); overlay.AddStatus("Items", new EntityOverlay(this, "Content/Editor/Entities/Item.txt")); overlay.AddStatus("Objects-1", new EntityOverlay(this, "Content/Editor/Entities/Object.txt")); overlay.AddStatus("Objects-2", new EntityOverlay(this, "Content/Editor/Entities/Objects2.txt")); //overlay.AddStatus("Cave_Objects", new EntityOverlay(this, "Content/Editor/Entities/Cave_Object.txt")); overlay.AddStatus("Enemies", new EntityOverlay(this, "Content/Editor/Entities/Enemy.txt")); overlay.AddStatus("Spawn", new EntityOverlay(this, "Content/Editor/Entities/Spawn.txt")); LevelGrid levelGrid = GetObject("levelgrid") as LevelGrid; Camera camera = new Camera(); camera.SetupCamera = levelGrid.AnchorPosition(5, 5) - GameEnvironment.Screen.ToVector2() / 2; RootList.Add(camera); }
/// <summary> /// Adds an entity to the appropriate place in the object graph. /// </summary> /// <param name="entityInstance"></param> public void AddEntity(object entityInstance) { _entity = entityInstance; // Add newly created entityInstance to list (Many) or set it to field (One) if (IsRoot) { RootList.Add(entityInstance); } else if (_relationship.RelationshipInfo.RelationType == RelationshipTypes.Many) { var list = _parent._entityReferences[_parent.GroupingKeyColumns.GroupingKey] .ChildLists[_relationship.Member.Name]; list.Add(entityInstance); } else // RelationTypes.One { if (_relationship.IsLazyLoaded) { _relationship.Setter(_parent._entity, Activator.CreateInstance(_relationship.MemberType, entityInstance)); } else { _relationship.Setter(_parent._entity, entityInstance); } } EntityReference entityRef = new EntityReference(entityInstance); _entityReferences.Add(GroupingKeyColumns.GroupingKey, entityRef); InitOneToManyChildLists(entityRef); }
private void LoadTiles(List <string> textlines, int width, Dictionary <char, string> tiletypechar) { LevelGrid level = new LevelGrid(width, textlines.Count, 0, "levelgrid"); RootList.Add(level); level.CellWidth = 108; level.CellHeight = 54; Camera camera = GetObject("camera") as Camera; camera.Width = (width) * level.CellWidth / 2; camera.Height = (textlines.Count) * level.CellHeight; for (int x = 0; x < width; x++) { for (int y = 0; y < textlines.Count; y++) { try { Tile t = LoadTile(x, y, tiletypechar[textlines[y][x]]); level.Add(t, x, y); } catch { Tile t = LoadTile(x, y, tiletypechar['a']); level.Add(t, x, y); } } } }
private void LoadEntities(List <string> textlines, int width, Dictionary <char, string> entitytypechar) { ItemGrid level = new ItemGrid(width, textlines.Count, 0, "itemgrid"); RootList.Add(level); level.CellWidth = 108; level.CellHeight = 54; for (int x = 0; x < width; x++) { for (int y = 0; y < textlines.Count; y++) { try { EditorEntity e = LoadEntity(x, y, entitytypechar[textlines[y][x]]); level.Add(e, x, y); } catch { EditorEntity e = LoadEntity(x, y, "None"); level.Add(e, x, y); } } } }
private void GetRoots() { foreach (KeyValuePair <string, string> kvproot in SubFolders) { RootList.Add(kvproot.Key, new SyncRoot(ForestName, kvproot.Key, kvproot.Value)); } }
public void LoadTiles(List <string> textlines, int width, Dictionary <char, string> tiletypechar) { LevelGrid level = new LevelGrid(width, textlines.Count, 0, "tiles"); RootList.Add(level); level.CellWidth = 108; level.CellHeight = 54; Camera camera = GetObject("camera") as Camera; camera.Width = (width) * level.CellWidth / 2; camera.Height = (textlines.Count) * level.CellHeight; for (int x = 0; x < width; x++) { for (int y = 0; y < textlines.Count; y++) { Tile t; if (textlines[y][x] == '1') { t = LoadPlayer(x, y); } else { t = LoadTile(x, y, tiletypechar[textlines[y][x]]); } level.Add(t, x, y); } } }
void m_worker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e) { if (m_disposeRequested) { Dispose(); return; } if (e.Error == null) { if (e.Result is VCServerPathRootViewModel) { VCServerPathRootViewModel rootNode = e.Result as VCServerPathRootViewModel; RootList.Add(rootNode); } else if (e.Result is VCServerPathNodeViewModel) { VCServerPathNodeViewModel node = e.Result as VCServerPathNodeViewModel; node.PopulateChildren(); if (m_queue.Count > 0) { QueueLoadChildren(m_queue.Dequeue()); } } } IsLoading = false; }
public void LoadLevel(string path) { GameObjectList entities = new GameObjectList(2, "entities"); RootList.Add(entities); GameObjectList items = new GameObjectList(1, "items"); entities.Add(items); GameObjectList enemies = new GameObjectList(1, "enemies"); entities.Add(enemies); Camera camera = new Camera("player", 0, "camera"); RootList.Add(camera); GameMouse mouse = new GameMouse(); RootList.Add(mouse); LoadOverlays(); LoadFile(path); }
private void LoadButtons() { Vector2 startposition = new Vector2((GameEnvironment.Screen.X / 30) * 8, (GameEnvironment.Screen.Y / 13) * 4); Vector2 newPosition; int xOffset = (int)(GameEnvironment.Screen.X / 30) * 5; int yOffset = (int)(GameEnvironment.Screen.Y / 4); for (int y = 0; y < 3; y++) { newPosition = new Vector2(startposition.X, startposition.Y + yOffset * y); for (int x = 0; x < 3; x++) { Button button = new Button("Sprites/Menu/Select_Button", 109); buttonList.Add(button); button.Sprite.Size = new Vector2(0.6f, 0.6f); button.Position = new Vector2(startposition.X + x * xOffset, newPosition.Y); RootList.Add(button); int nummer = (3) * y + x + 1; SpriteGameObject level = new SpriteGameObject("Sprites/Menu/Level_Button_" + nummer, 110); levelList.Add(level); level.Sprite.Size = new Vector2(0.6f, 0.6f); level.Position = new Vector2(startposition.X + x * xOffset, newPosition.Y - 150); RootList.Add(level); } } returnButton = new Button("Sprites/Menu/Return_Button", 101); returnButton.Position = new Vector2(GameEnvironment.Screen.X / 2 - returnButton.Width / 2, (GameEnvironment.Screen.Y - returnButton.Height) / 16 * 15); RootList.Add(returnButton); }
/// <summary> /// 插入节点 /// </summary> /// <param name="ParentNode"></param> public ContractBoiNode InsertNode(ContractBoiNode ParentNode = null) { String strParentCode; String strMaxCode; String strNewCode; int iNewCode; ContractBoiNode nodeNew = new ContractBoiNode(); if (ParentNode != null) { strParentCode = ParentNode.ItemCode; strMaxCode = ParentNode.Children.Max(m => m.ItemCode); if (String.IsNullOrEmpty(strMaxCode)) { strNewCode = strParentCode + "001"; } else { iNewCode = System.Convert.ToInt32(strMaxCode.Substring(strMaxCode.Length - 3, 3)) + 1; if (iNewCode > 999) { throw new BusinessException("清单项超出限制(子项不多余999项)"); } strNewCode = strParentCode + iNewCode.ToString().PadLeft(3, '0'); } ParentNode.Children.Add(nodeNew); nodeNew.ParentCode = ParentNode.ItemCode; } else { strMaxCode = RootList.Max(m => m.ItemCode); if (String.IsNullOrEmpty(strMaxCode)) { strNewCode = "01"; } else { iNewCode = System.Convert.ToInt32(strMaxCode) + 1; if (iNewCode > 99) { throw new BusinessException("清单项超出限制(顶层项不多余99项)"); } strNewCode = iNewCode.ToString().PadLeft(2, '0'); } RootList.Add(nodeNew); } nodeNew.ItemCode = strNewCode; nodeNew.ProjectNo = ProjectNo; nodeNew.BoQNo = Boq.BoQNo; nodeNew.ParentBoiNode = ParentNode; CalcNode(nodeNew); NodeList.Add(nodeNew); if (ListChanged != null) { ListChanged(); } return(nodeNew); }
private void InitChanged() { List <ContractBoqChangeDetailEx> lstDetail = ChangeDetailExList.ToList(); List <ContractBoqChangeDetailEx> lstDelete = lstDetail.FindAll(m => m.ChangeType == ChangeType.Delete).OrderByDescending(m => m.ItemCode).ToList(); List <ContractBoqChangeDetailEx> lstUpdate = lstDetail.FindAll(m => m.ChangeType == ChangeType.Update).OrderByDescending(m => m.ItemCode).ToList(); List <ContractBoqChangeDetailEx> lstNew = lstDetail.FindAll(m => m.ChangeType == ChangeType.Add).OrderBy(m => m.ItemCode).ToList(); List <ContractBoqChangeDetailEx> lstDiable = lstDetail.FindAll(m => m.ChangeType == ChangeType.Disable).OrderByDescending(m => m.ItemCode).ToList(); List <ContractBoqChangeDetailEx> lstEnable = lstDetail.FindAll(m => m.ChangeType == ChangeType.Enable).OrderByDescending(m => m.ItemCode).ToList(); List <ContractBoiChangeNode> lstNode = NodeList.ToList(); lstDelete.ForEach(m => { ContractBoiChangeNode node = lstNode.FirstOrDefault(n => n.ItemNo == m.ItemNo); node.ChangeDetailEx = m; ChangeNodeStat(node, false); }); lstNew.ForEach(m => { ContractBoiChangeNode nodeAdd = HDAutoMapper.DynamicMap <ContractBoiChangeNode>(m); nodeAdd.CtrctPrjPrice = m.AfPrice; nodeAdd.CtrctQty = m.AfQty; nodeAdd.CtrctAmount = m.AfAmount; nodeAdd.ChangeDetailEx = m; ContractBoiChangeNode parentNode = lstNode.FirstOrDefault(n => n.ItemCode == nodeAdd.ParentCode); if (parentNode != null) { parentNode.Children.Add(nodeAdd); } else { RootList.Add(nodeAdd); } NodeList.Add(nodeAdd); }); lstUpdate.ForEach(m => { ContractBoiChangeNode node = lstNode.Find(n => n.ItemNo == m.ItemNo); node.CtrctAmount = m.AfAmount; node.CtrctPrjPrice = m.AfPrice; node.CtrctQty = m.AfQty; node.IItemCoe = m.IItemCoe; node.Uom = m.Uom; node.ItemName = m.ItemName; node.ChangeDetailEx = m; }); lstDiable.ForEach(m => { ContractBoiChangeNode node = lstNode.Find(n => n.ItemNo == m.ItemNo); node.ChangeDetailEx = m; ChangeNodeStat(node, false); }); lstEnable.ForEach(m => { ContractBoiChangeNode node = lstNode.Find(n => n.ItemNo == m.ItemNo); node.ChangeDetailEx = m; ChangeNodeStat(node, true); }); }
public SelectEditState() : base() { SpriteGameObject titleScreen = new SpriteGameObject("Sprites/Menu/Screen1", 100, "background"); RootList.Add(titleScreen); buttonList = new List <Button>(); levelList = new List <SpriteGameObject>(); LoadButtons(); }
public void LoadOverlays() { OverlayManager overlayManager = new OverlayManager(); RootList.Add(overlayManager); overlayManager.AddOverlay("hud", new Hud(this)); overlayManager.AddOverlay("inventory", new Inventory(this)); overlayManager.SwitchTo("hud"); }
public HostSelectionState() { GameEnvironment.GameSettingsManager.SetValue("level", "1"); //load level 1 by default buttonReadyList = new List <Button>(); buttonUnreadyList = new List <Button>(); buttonWarriorList = new List <Button>(); buttonWizzardList = new List <Button>(); buttonBardList = new List <Button>(); //Load all menu sprites (e.g. background images, overlay images, button sprites) SpriteGameObject titleScreen = new SpriteGameObject("Sprites/Menu/Screen2", 100, "background"); RootList.Add(titleScreen); SpriteGameObject lobbyBackground = new SpriteGameObject("Sprites/Menu/Screen2", 101, "lobby"); lobbyBackground.Sprite.Color = Color.DarkBlue; lobbyBackground.Sprite.Size = new Vector2(0.3f, 0.5f); lobbyBackground.Origin = lobbyBackground.Sprite.Center; lobbyBackground.Position = new Vector2((GameEnvironment.Screen.X / 10 * 8), GameEnvironment.Screen.Y / 7 * 3); RootList.Add(lobbyBackground); startButton = new Button("Sprites/Menu/Start_Button", 101); startButton.Position = new Vector2((GameEnvironment.Screen.X - startButton.Width) / 8 * 1, (GameEnvironment.Screen.Y - startButton.Height) / 6); RootList.Add(startButton); changeButton = new Button("Sprites/Menu/Change_Button", 101); changeButton.Position = new Vector2((GameEnvironment.Screen.X - changeButton.Width) / 8, (GameEnvironment.Screen.Y - changeButton.Height) / 4); RootList.Add(changeButton); warriorButton = new Button("Sprites/Menu/Player_Warrior_Button", 101); warriorButton.Position = new Vector2((GameEnvironment.Screen.X - warriorButton.Width) / 8 * 1, (GameEnvironment.Screen.Y - warriorButton.Height) / 12 * 5); RootList.Add(warriorButton); sorcererButton = new Button("Sprites/Menu/Player_Wizzard_Button", 101); sorcererButton.Position = new Vector2((GameEnvironment.Screen.X - sorcererButton.Width) / 8 * 2, (GameEnvironment.Screen.Y - sorcererButton.Height) / 12 * 5); RootList.Add(sorcererButton); bardButton = new Button("Sprites/Menu/Player_Bard_Button", 101); bardButton.Position = new Vector2((GameEnvironment.Screen.X - bardButton.Width) / 8 * 3, (GameEnvironment.Screen.Y - bardButton.Height) / 12 * 5); RootList.Add(bardButton); returnButton = new Button("Sprites/Menu/Return_Button", 101); returnButton.Position = new Vector2(GameEnvironment.Screen.X / 2 - returnButton.Width / 2, (GameEnvironment.Screen.Y - returnButton.Height) / 8 * 7); RootList.Add(returnButton); popup = new MapSelectionPopUp("Sprites/Menu/Screen2", new Vector2(0.5f, 0.78f)); RootList.Add(popup); popup.LoadButtons(); popup.active = false; Selected = new SpriteGameObject("Sprites/Menu/Selected_Button", 101); Selected.Position = new Vector2((GameEnvironment.Screen.X - warriorButton.Width) / 8 * 1, (GameEnvironment.Screen.Y - warriorButton.Height) / 12 * 8); RootList.Add(Selected); skillbuttons = new string[3, 3]; skilltext = new string[3, 3]; LoadSkillText(); LoadSkillButtons(); GameEnvironment.GameSettingsManager.SetValue("character", "Warrior"); }
public void LoadOverlays() { OverlayManager overlayManager = new OverlayManager(); RootList.Add(overlayManager); overlayManager.AddOverlay("hud", new Hud(this)); overlayManager.AddOverlay("menu", new InGameMenu(this)); overlayManager.AddOverlay("die", new Die(this, "Sprites/Overlay/spr_die")); overlayManager.AddOverlay("finish", new Die(this, "Sprites/Overlay/spr_finish")); overlayManager.SwitchTo("hud"); }
private void PopulateRootList() { var temp = new List <string>(); if (DirectoryUtils.IsWindows8OrHigher) { try { RootList.Add(new FileTreeViewModel(new DirectoryInfoEx(KnownFolderIds.SkyDrive)) { FileExtensionFilter = temp }); } catch { } } if (DirectoryUtils.IsWindows7OrHigher) { try { RootList.Add(new FileTreeViewModel(new DirectoryInfoEx(KnownFolderIds.Libraries)) { FileExtensionFilter = temp }); } catch { } } if (DirectoryUtils.IsWindows7OrHigher) { try { RootList.Add(new FileTreeViewModel(new DirectoryInfoEx(KnownFolderIds.HomeGroup)) { FileExtensionFilter = temp }); } catch { } } RootList.Add(new FileTreeViewModel(new DirectoryInfoEx(KnownFolderIds.UsersFiles)) { FileExtensionFilter = temp }); RootList.Add(new FileTreeViewModel(DirectoryInfoEx.MyComputerDirectory) { FileExtensionFilter = temp }); RootList.Add(new FileTreeViewModel(new DirectoryInfoEx(KnownFolderIds.NetworkFolder)) { FileExtensionFilter = temp }); }
void m_worker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e) { if (m_disposeRequested) { Dispose(); return; } if (e.Error == null) { WITQueryNodeViewModel root = e.Result as WITQueryNodeViewModel; RootList.Add(root); IsLoading = false; } }
public void NewLevel(int width, int height) { LevelGrid levelGrid = new LevelGrid(width, height, 0, "levelgrid"); RootList.Add(levelGrid); levelGrid.CellWidth = 108; levelGrid.CellHeight = 54; levelGrid.SetupGrid(); ItemGrid itemGrid = new ItemGrid(width, height, 1, "itemgrid"); RootList.Add(itemGrid); itemGrid.CellWidth = 108; itemGrid.CellHeight = 54; itemGrid.SetupGrid(); }
public SettingsState() { //Load all menu sprites (e.g. background images, overlay images, button sprites) SpriteGameObject titleScreen = new SpriteGameObject("Sprites/Overlay/Menu_BG_Grey", 100, "background"); RootList.Add(titleScreen); startButton = new Button("Sprites/Menu/Select_Button", 101); startButton.Position = new Vector2((GameEnvironment.Screen.X - startButton.Width) / 16 * 13, (GameEnvironment.Screen.Y - startButton.Height) / 4); RootList.Add(startButton); settingsButton = new Button("Sprites/Menu/Select_Button", 101); settingsButton.Position = new Vector2((GameEnvironment.Screen.X - settingsButton.Width) / 16 * 13, (GameEnvironment.Screen.Y - startButton.Height) / 2); RootList.Add(settingsButton); returnButton = new Button("Sprites/Menu/Return_Button", 101); returnButton.Position = new Vector2((GameEnvironment.Screen.X - settingsButton.Width) / 16 * 13, (GameEnvironment.Screen.Y - startButton.Height) / 4 * 3); RootList.Add(returnButton); }
public HostClientSelectionState() { //Load all menu sprites (e.g. background images, overlay images, button sprites) SpriteGameObject titleScreen = new SpriteGameObject("Sprites/Menu/Screen1", 100, "background"); RootList.Add(titleScreen); createGameButton = new Button("Sprites/Menu/CreateGame_Button", 101); createGameButton.Sprite.Size = new Vector2(2f, 3f); createGameButton.Position = new Vector2(GameEnvironment.Screen.X / 2 - createGameButton.BoundingBox.Width / 2, (GameEnvironment.Screen.Y - createGameButton.BoundingBox.Height) / 4); RootList.Add(createGameButton); joinGameButton = new Button("Sprites/Menu/JoinGame_Button", 101); joinGameButton.Sprite.Size = new Vector2(2f, 3f); joinGameButton.Position = new Vector2(GameEnvironment.Screen.X / 2 - joinGameButton.BoundingBox.Width / 2, (GameEnvironment.Screen.Y - joinGameButton.BoundingBox.Height) / 2); RootList.Add(joinGameButton); returnButton = new Button("Sprites/Menu/Return_Button", 101); returnButton.Position = new Vector2(GameEnvironment.Screen.X / 2 - returnButton.Width / 2, (GameEnvironment.Screen.Y - returnButton.Height) / 8 * 7); RootList.Add(returnButton); }
public ModeSelectionState() { //Load all menu sprites (e.g. background images, overlay images, button sprites) SpriteGameObject titleScreen = new SpriteGameObject("Sprites/Menu/Screen1", 100, "background"); RootList.Add(titleScreen); offlineButton = new Button("Sprites/Menu/PlayOffline_Button", 101); offlineButton.Sprite.Size = new Vector2(2f, 3f); offlineButton.Position = new Vector2(GameEnvironment.Screen.X / 2 - offlineButton.BoundingBox.Width / 2, (GameEnvironment.Screen.Y - offlineButton.BoundingBox.Height) / 4); RootList.Add(offlineButton); onlineButton = new Button("Sprites/Menu/PlayOnline_Button", 101); onlineButton.Sprite.Size = new Vector2(2f, 3f); onlineButton.Position = new Vector2(GameEnvironment.Screen.X / 2 - onlineButton.BoundingBox.Width / 2, (GameEnvironment.Screen.Y - onlineButton.BoundingBox.Height) / 2); RootList.Add(onlineButton); returnButton = new Button("Sprites/Menu/Return_Button", 101); returnButton.Position = new Vector2(GameEnvironment.Screen.X / 2 - returnButton.Width / 2, (GameEnvironment.Screen.Y - returnButton.Height) / 8 * 7); RootList.Add(returnButton); }
public SettingsState() { //Load all menu sprites (e.g. background images, overlay images, button sprites) SpriteGameObject titleScreen = new SpriteGameObject("Sprites/Menu/Screen1", 100, "background"); RootList.Add(titleScreen); fullScreenButton = new Button("Sprites/Menu/FullScreen_Button", 101); fullScreenButton.Position = new Vector2(GameEnvironment.Screen.X / 2 - fullScreenButton.Width / 2, (GameEnvironment.Screen.Y - fullScreenButton.Height) / 4); RootList.Add(fullScreenButton); volumeUpButton = new Button("Sprites/Menu/VolumeUp_Button", 101); volumeUpButton.Position = new Vector2(GameEnvironment.Screen.X / 2 - volumeUpButton.Width / 2, (GameEnvironment.Screen.Y - fullScreenButton.Height) / 8 * 3); RootList.Add(volumeUpButton); volumeDownButton = new Button("Sprites/Menu/VolumeDown_Button", 101); volumeDownButton.Position = new Vector2(GameEnvironment.Screen.X / 2 - volumeDownButton.Width / 2, (GameEnvironment.Screen.Y - fullScreenButton.Height) / 2); RootList.Add(volumeDownButton); returnButton = new Button("Sprites/Menu/Return_Button", 101); returnButton.Position = new Vector2(GameEnvironment.Screen.X / 2 - volumeDownButton.Width / 2, (GameEnvironment.Screen.Y - fullScreenButton.Height) / 4 * 3); RootList.Add(returnButton); }
public PortSelectionState() { //Load all menu sprites (e.g. background images, overlay images, button sprites) SpriteGameObject titleScreen = new SpriteGameObject("Sprites/Menu/Screen1", 100, "background"); RootList.Add(titleScreen); SpriteGameObject lobby = new SpriteGameObject("Sprites/Menu/Screen2", 101, "lobby"); lobby.Sprite.Size = new Vector2(0.75f, 0.5f); lobby.Origin = lobby.Sprite.Center; lobby.Position = new Vector2(GameEnvironment.Screen.X / 2, GameEnvironment.Screen.Y / 2); lobby.Sprite.Color = Color.Gray; RootList.Add(lobby); returnButton = new Button("Sprites/Menu/Return_Button", 101); returnButton.Position = new Vector2(GameEnvironment.Screen.X / 2 - returnButton.Width / 2, (GameEnvironment.Screen.Y - returnButton.Height) / 8 * 7); RootList.Add(returnButton); buttonList = new List <Button>(); }
public ClientSelectionState() { //Load all menu sprites (e.g. background images, overlay images, button sprites) buttonReadyList = new List <Button>(); buttonUnreadyList = new List <Button>(); SpriteGameObject titleScreen = new SpriteGameObject("Sprites/Overlay/Menu_BG_Grey", 100, "background"); RootList.Add(titleScreen); SpriteGameObject lobbyBackground = new SpriteGameObject("Sprites/Menu/Screen2", 101, "lobby"); lobbyBackground.Sprite.Color = Color.DarkBlue; lobbyBackground.Sprite.Size = new Vector2(0.3f, 0.5f); lobbyBackground.Origin = lobbyBackground.Sprite.Center; lobbyBackground.Position = new Vector2((GameEnvironment.Screen.X / 10 * 8), GameEnvironment.Screen.Y / 7 * 3); RootList.Add(lobbyBackground); readyButton = new Button("Sprites/Menu/Ready_Button", 101); readyButton.Position = new Vector2((GameEnvironment.Screen.X - readyButton.Width) / 8 * 1, (GameEnvironment.Screen.Y - readyButton.Height) / 6); RootList.Add(readyButton); warriorButton = new Button("Sprites/Menu/Player_Warrior_Button", 101); warriorButton.Position = new Vector2((GameEnvironment.Screen.X - warriorButton.Width) / 8 * 1, (GameEnvironment.Screen.Y - warriorButton.Height) / 12 * 5); RootList.Add(warriorButton); sorcererButton = new Button("Sprites/Menu/Player_Wizzard_Button", 101); sorcererButton.Position = new Vector2((GameEnvironment.Screen.X - sorcererButton.Width) / 8 * 2, (GameEnvironment.Screen.Y - sorcererButton.Height) / 12 * 5); RootList.Add(sorcererButton); bardButton = new Button("Sprites/Menu/Player_Bard_Button", 101); bardButton.Position = new Vector2((GameEnvironment.Screen.X - bardButton.Width) / 8 * 3, (GameEnvironment.Screen.Y - bardButton.Height) / 12 * 5); RootList.Add(bardButton); returnButton = new Button("Sprites/Menu/Return_Button", 101); returnButton.Position = new Vector2(GameEnvironment.Screen.X / 2 - returnButton.Width / 2, (GameEnvironment.Screen.Y - returnButton.Height) / 8 * 7); RootList.Add(returnButton); Selected = new SpriteGameObject("Sprites/Menu/Selected_Button", 101); Selected.Position = new Vector2((GameEnvironment.Screen.X - warriorButton.Width) / 8 * 1, (GameEnvironment.Screen.Y - warriorButton.Height) / 12 * 8); RootList.Add(Selected); skillbuttons = new string[3, 3]; skilltext = new string[3, 3]; LoadSkillText(); LoadSkillButtons(); GameEnvironment.GameSettingsManager.SetValue("character", "Warrior"); }
public TitleScreenState() { //Load all menu sprites (e.g. background images, overlay images, button sprites) SpriteGameObject titleScreen = new SpriteGameObject("Sprites/Menu/TitleScreen", 100, "background"); RootList.Add(titleScreen); startButton = new Button("Sprites/Menu/Play_Button", 101); startButton.Position = new Vector2((GameEnvironment.Screen.X - startButton.Width) / 2, (GameEnvironment.Screen.Y - startButton.Height) / 4); startButton.Sprite.Size = new Vector2(1, 1.5f); RootList.Add(startButton); editorButton = new Button("Sprites/Menu/LevelEditor_Button", 101); editorButton.Position = new Vector2((GameEnvironment.Screen.X - startButton.Width) / 2, (GameEnvironment.Screen.Y - startButton.Height) / 8 * 3); RootList.Add(editorButton); settingsButton = new Button("Sprites/Menu/Settings_Button", 101); settingsButton.Position = new Vector2((GameEnvironment.Screen.X - startButton.Width) / 2, (GameEnvironment.Screen.Y - startButton.Height) / 2); RootList.Add(settingsButton); exitButton = new Button("Sprites/Menu/Quit_Button", 101); exitButton.Position = new Vector2((GameEnvironment.Screen.X - exitButton.Width) / 2, (GameEnvironment.Screen.Y - exitButton.Height) / 4 * 3); RootList.Add(exitButton); }
private void LoadSkillButtons() { for (int y = 0; y < skillbuttons.GetLength(1); y++) { int nummer = 0; if (y > 0) { nummer = 6 + (y - 1) * 3; } SkillHoverButton button = new SkillHoverButton("Sprites/Menu/Skills/spr_skill_" + nummer); button.Position = new Vector2((GameEnvironment.Screen.X - warriorButton.Width) / 8, 650); button.Visible = false; button.Text = skilltext[0, y]; RootList.Add(button); skillbuttons[0, y] = button.Id; int nummer2 = 4; if (y > 0) { nummer2 = 7 - (y - 1) * 5; } SkillHoverButton button2 = new SkillHoverButton("Sprites/Menu/Skills/spr_skill_" + nummer2); button2.Position = new Vector2((GameEnvironment.Screen.X - warriorButton.Width) / 8 + 90, 650); button2.Visible = false; button2.Text = skilltext[1, y]; RootList.Add(button2); skillbuttons[1, y] = button2.Id; int nummer3 = 5; if (y > 0) { nummer3 = 8 - (y - 1) * 7; } SkillHoverButton button3 = new SkillHoverButton("Sprites/Menu/Skills/spr_skill_" + nummer3); button3.Position = new Vector2((GameEnvironment.Screen.X - warriorButton.Width) / 8 + 180, 650); button3.Visible = false; button3.Text = skilltext[2, y]; RootList.Add(button3); skillbuttons[2, y] = button3.Id; } }
public SyncRoot AddRoot(string name) { name = name.ToFileNameValid(); if (RootList.ContainsKey(name)) { return(RootList[name]); } SyncRoot ret = new SyncRoot(); ret.ForestName = this.ForestName; ret.RootName = name; ret.RootPath = Path.Combine(this.ForestPath, name); GlobalHelper.CreateDirectory(ret.RootPath); RootList.Add(name, ret); return(ret); }
public override void Update(GameTime gameTime) { base.Update(gameTime); if (MultiplayerManager.Lobby != null) { for (int i = buttonList.Count; i < MultiplayerManager.Lobby.Playerlists.Count; i++) //add buttons { buttonList.Add(new Button("Sprites/Menu/Standard_Button", 101)); buttonList[i].Sprite.Size = new Vector2(1.3f, 2f); buttonList[i].Position = new Vector2(GameEnvironment.Screen.X / 2 - (buttonList[i].Width * buttonList[i].Sprite.Size.X) / 2, (GameEnvironment.Screen.Y / 3.3f) + (int)(GameEnvironment.Screen.Y / 9) * i); RootList.Add(buttonList[i]); } for (int i = buttonList.Count; i > MultiplayerManager.Lobby.Playerlists.Count; i--) //remove buttons { buttonList[i - 1].Visible = false; buttonList.RemoveAt(i - 1); } //Als je een broadcast hebt ontvangen: ConnectionMade("vul hier het ip in"); //Als je connection hebt verloren: ConnectionLost("vul hier het ip in"); } }
private void LoadRemotePlayer() { ConnectedPlayer connectedPlayer; int i = 1; foreach (LobbyPlayer lobbyplayer in MultiplayerManager.Party.playerlist.playerlist) { if (lobbyplayer.ip.ToString() == Connection.MyIP().ToString()) { PlayerType playerType = (PlayerType)Enum.Parse(typeof(PlayerType), lobbyplayer.character); switch (playerType) { case PlayerType.Bard: connectedPlayer = new ConnectedBard("player" + i); break; case PlayerType.Warrior: connectedPlayer = new ConnectedWarrior("player" + i); break; case PlayerType.Wizzard: connectedPlayer = new ConnectedWizzard("player" + i); break; default: connectedPlayer = new ConnectedWarrior("player" + i); break; } ; RootList.Add(connectedPlayer); connectedPlayer.PlayerSetup(); break; } i++; } }
public void SuppressListChangedEventsDoNotRaiseCollectionChanged() { bool changed = false; var obj = new RootList(); obj.ListChanged += (o, e) => { changed = true; }; var child = new RootListChild(); // object is marked as child Assert.IsTrue(obj.RaiseListChangedEvents); using (obj.SuppressListChangedEvents) { Assert.IsFalse(obj.RaiseListChangedEvents); obj.Add(child); } Assert.IsFalse(changed, "Should not raise ListChanged event"); Assert.IsTrue(obj.RaiseListChangedEvents); Assert.AreEqual(child, obj[0]); }