/// <summary>
        ///
        /// </summary>
        /// <param name="model"></param>
        public Blueprint LoadFromXML(XmlHouseData model)
        {
            this.Blueprint       = new Blueprint(model.Size, model.Size);
            VM.Context.Blueprint = Blueprint;

            foreach (var floor in model.World.Floors.Where(x => x.Level == 0))
            {
                Blueprint.SetFloor(floor.X, floor.Y, new FloorComponent()
                {
                    FloorID = (ushort)floor.Value
                });
            }

            foreach (var wall in model.World.Walls.Where(x => x.Level == 0))
            {
                Blueprint.SetWall((short)wall.X, (short)wall.Y, new WallTile()
                {
                    Segments           = wall.Segments,
                    TopLeftPattern     = (ushort)wall.TopLeftPattern,
                    TopRightPattern    = (ushort)wall.TopRightPattern,
                    BottomLeftPattern  = (ushort)wall.BottomLeftPattern,
                    BottomRightPattern = (ushort)wall.BottomRightPattern,
                    TopLeftStyle       = (ushort)wall.LeftStyle,
                    TopRightStyle      = (ushort)wall.RightStyle
                });
            }
            Blueprint.RegenRoomMap();
            VM.Context.RegeneratePortalInfo();

            foreach (var obj in model.Objects.Where(x => x.Level == 1))
            {
                if (obj.GUID == "0xE3ABB5F3")
                {
                    obj.GUID = "0x01A0FD79";                           //replace onlinejobs door with a normal one
                }
                CreateObject(obj);
            }

            foreach (var obj in model.Sounds)
            {
                VM.Context.Ambience.SetAmbience(VM.Context.Ambience.GetAmbienceFromGUID(obj.ID), (obj.On == 1));
            }

            var testAquarium = new XmlHouseDataObject(); //used to create an aquarium to test with on the lot. remove this before final! (cant be giving out free aquariums!!)

            testAquarium.GUID  = "0x98E0F8BD";
            testAquarium.X     = 33;
            testAquarium.Y     = 57;
            testAquarium.Level = 1;
            testAquarium.Dir   = 4;
            CreateObject(testAquarium);

            testAquarium       = new XmlHouseDataObject(); //parrot
            testAquarium.GUID  = "0x03BB9D8A";
            testAquarium.X     = 33;
            testAquarium.Y     = 59;
            testAquarium.Level = 1;
            testAquarium.Dir   = 4;
            CreateObject(testAquarium);


            var testCounter = new XmlHouseDataObject(); //test fridge

            testCounter.GUID  = "0x675C18AF";
            testCounter.X     = 34;
            testCounter.Y     = 53;
            testCounter.Level = 1;
            testCounter.Dir   = 4;
            CreateObject(testCounter);

            testCounter       = new XmlHouseDataObject(); //test hat rack
            testCounter.GUID  = "0x01DACE5C";
            testCounter.X     = 36;
            testCounter.Y     = 53;
            testCounter.Level = 1;
            testCounter.Dir   = 4;
            CreateObject(testCounter);

            testCounter       = new XmlHouseDataObject(); //test tp1
            testCounter.GUID  = "0x96a776ce";
            testCounter.X     = 40;
            testCounter.Y     = 53;
            testCounter.Level = 1;
            testCounter.Dir   = 0;
            CreateObject(testCounter);

            testCounter       = new XmlHouseDataObject(); //test Pet Gym
            testCounter.GUID  = "0x3360D50A";
            testCounter.X     = 10;
            testCounter.Y     = 53;
            testCounter.Level = 1;
            testCounter.Dir   = 0;
            CreateObject(testCounter);

            testCounter       = new XmlHouseDataObject(); //test tp2
            testCounter.GUID  = "0x96a776ce";
            testCounter.X     = 20;
            testCounter.Y     = 53;
            testCounter.Level = 1;
            testCounter.Dir   = 0;
            CreateObject(testCounter);

            testCounter       = new XmlHouseDataObject(); //test piano
            testCounter.GUID  = "0x379EE047";
            testCounter.X     = 20;
            testCounter.Y     = 20;
            testCounter.Level = 1;
            testCounter.Dir   = 2;
            CreateObject(testCounter);


            testCounter       = new XmlHouseDataObject(); //test limo
            testCounter.GUID  = "0x9750EA9D";
            testCounter.X     = 30;
            testCounter.Y     = 30;
            testCounter.Level = 1;
            testCounter.Dir   = 4;
            CreateObject(testCounter);

            testCounter       = new XmlHouseDataObject(); //test Fountain
            testCounter.GUID  = "0x3565E02A";
            testCounter.X     = 40;
            testCounter.Y     = 30;
            testCounter.Level = 1;
            testCounter.Dir   = 4;
            CreateObject(testCounter);

            testCounter       = new XmlHouseDataObject(); //test Aqu2
            testCounter.GUID  = "0x2FC9B87D";
            testCounter.X     = 35;
            testCounter.Y     = 36;
            testCounter.Level = 1;
            testCounter.Dir   = 4;
            CreateObject(testCounter);

            testCounter       = new XmlHouseDataObject(); //test bed
            testCounter.GUID  = "0x17579980";
            testCounter.X     = 35;
            testCounter.Y     = 45;
            testCounter.Level = 1;
            testCounter.Dir   = 4;
            CreateObject(testCounter);


            testCounter       = new XmlHouseDataObject(); //test Hot tub
            testCounter.GUID  = "0x5E8B157A";
            testCounter.X     = 25;
            testCounter.Y     = 40;
            testCounter.Level = 1;
            testCounter.Dir   = 4;
            CreateObject(testCounter);


            testCounter       = new XmlHouseDataObject(); //test pinball
            testCounter.GUID  = "0x481A74EC";
            testCounter.X     = 25;
            testCounter.Y     = 45;
            testCounter.Level = 1;
            testCounter.Dir   = 4;
            CreateObject(testCounter);

            testCounter       = new XmlHouseDataObject(); //test npc control
            testCounter.GUID  = "0x70F69082";
            testCounter.X     = 0;
            testCounter.Y     = 0;
            testCounter.Level = 1;
            testCounter.Dir   = 0;
            CreateObject(testCounter);

            testCounter       = new XmlHouseDataObject(); //test pet carrier
            testCounter.GUID  = "0x3278BD34";
            testCounter.X     = 26;
            testCounter.Y     = 41;
            testCounter.Level = 1;
            testCounter.Dir   = 0;
            var objPet = CreateObject(testCounter);

            objPet.SetAttribute(1, 1); //open container

            /*var fsc = HIT.HITVM.Get().PlayFSC(TSO.Content.Content.Get().GetPath("sounddata\\ambience\\daybirds\\daybirds.fsc"));
             * fsc = HIT.HITVM.Get().PlayFSC(TSO.Content.Content.Get().GetPath("sounddata\\ambience\\explosions\\explosions.fsc"));
             * fsc = HIT.HITVM.Get().PlayFSC(TSO.Content.Content.Get().GetPath("sounddata\\ambience\\dog\\dog.fsc"));*/

            Blueprint.Terrain     = CreateTerrain(model);
            World.State.WorldSize = model.Size;

            var rooms = new RoomMap();

            rooms.GenerateMap(Blueprint.Walls, Blueprint.Width, Blueprint.Height, 1);
            rooms.PrintRoomMap();

            return(this.Blueprint);
        }