public void SendRemoveClient(RoomEventData deadClient) { _writer.Reset(); _writer.Write((byte)1); _writer.Write(deadClient.roomName); _writer.Write(deadClient.client.id); _connection.Send(_writer.ToArray()); }
public void SendNewClient(RoomEventData newClient) { _writer.Reset(); _writer.Write((byte)0); _writer.Write(newClient.roomName); _writer.Write(newClient.client.id); _connection.Send(_writer.ToArray()); }
public void SendRemoveClient(RoomEventData deadClient) { Console.WriteLine("Player " + deadClient.client.id + " left room " + deadClient.roomName + "!"); }
public void SendNewClient(RoomEventData newClient) { Console.WriteLine("Player " + newClient.client.id + " joined room " + newClient.roomName + "!"); }