public void GoToNextRound() { ResetRound(); if (mCurrentRound == EnumCourse.DESSERT) { Debug.Log("THE GAME IS OVER!"); mCurrentRound = 0; mRestaurantScript.resetGame(); SceneManager.LoadScene(DinnerPartyScenes.TITLE_PATH); } else { ++mCurrentRound; ServeFood(); SceneManager.LoadScene(DinnerPartyScenes.SHOW_ROLE_PATH); } }
public void GoToMainMenu() { mRestaurantScript.resetGame(); SceneManager.LoadScene(DinnerPartyScenes.TITLE_PATH); }
public void OnExitClicked() { mRestaurantScript.resetGame(); SceneManager.LoadScene(DinnerPartyScenes.TITLE_PATH); }