private void SpawnDefender(Vector2 spawnPos)
    {
        if (SelectedDefender)
        {
            var cost = SelectedDefender.GetResourceCost();

            if (cost <= resources.GetResourceCount())
            {
                resources.SpendResources(cost);
                Defender newDefender = Instantiate(SelectedDefender, spawnPos, Quaternion.identity) as Defender;
                AudioSource.PlayClipAtPoint(placementSound, transform.position);
            }
        }
    }