/// <summary> /// Dumy method. /// </summary> /// <param name="callback"></param> /// <param name="services"></param> public void ResetUserAchievementsProgress(ResetUserAchievementsCallbackMethod callback, MonoBehaviour services) { if (callback != null) { callback(false, "Dumy Score Obj"); } }
public void ResetUserAchievementsProgress(ResetUserAchievementsCallbackMethod callback, MonoBehaviour services) { if (callback != null) { callback(false, "Unsupported on this platform!"); } }
/// <summary> /// Resets the users achievement progress. (Currently only for iOS) /// </summary> public static void ResetUserAchievementsProgress(ResetUserAchievementsCallbackMethod callback) { if (waitingForOperation) { Debug.LogError("Must wait for last Score operation to complete."); return; } waitingForOperation = true; resetUserAchievementsCallback = callback; plugin.ResetUserAchievementsProgress(async_resetUserAchievementsCallback, ReignServices.Singleton); }
public void ResetUserAchievementsProgress(ResetUserAchievementsCallbackMethod callback, MonoBehaviour services) { if (IsAuthenticated) { resetUserAchievementsCallback = callback; GameCenterResetUserAchievements(); } else { if (callback != null) { callback(false, "Not Authenticated!"); } } }
public void ResetUserAchievementsProgress(ResetUserAchievementsCallbackMethod callback, MonoBehaviour services) { if (callback != null) callback(false, "Unsupported on this platform!"); }
public void ResetUserAchievementsProgress(ResetUserAchievementsCallbackMethod callback, MonoBehaviour services) { #if !IOS_DISABLE_APPLE_SCORES if (IsAuthenticated) { resetUserAchievementsCallback = callback; GameCenterResetUserAchievements(); } else { if (callback != null) callback(false, "Not Authenticated!"); } #endif }
/// <summary> /// Dumy method. /// </summary> /// <param name="callback"></param> /// <param name="services"></param> public void ResetUserAchievementsProgress(ResetUserAchievementsCallbackMethod callback, MonoBehaviour services) { if (callback != null) callback(false, "Dumy Score Obj"); }