void sceneController_OnSceneUnloading(SceneController controller, Engine.ObjectManagement.SimScene scene) { if (debugSurface != null) { renderer.destroyDebugDrawingSurface(debugSurface); } }
private void destroyDrawingSurface() { if (drawingSurface != null) { rendererPlugin.destroyDebugDrawingSurface(drawingSurface); drawingSurface = null; } }
public void destroyDebugInterface(RendererPlugin rendererPlugin, SimSubScene subScene) { if (drawingSurface != null) { rendererPlugin.destroyDebugDrawingSurface(drawingSurface); drawingSurface = null; } }