/// <summary> /// Renders the canvas. Call in your rendering loop. /// </summary> public void RenderCanvas() { DoThink(); Renderer.RendererBase render = Skin.Renderer; render.Scale = Scale; render.Begin(); Layout(false); render.ClipRegion = Bounds; render.RenderOffset = Point.Empty; if (ShouldDrawBackground) { render.DrawColor = m_BackgroundColor; render.DrawFilledRect(RenderBounds); } DoRender(Skin); DragAndDrop.RenderOverlay(this, Skin); if (m_ToolTip.IsVisible) { m_ToolTip.DoRender(Skin); } render.EndClip(); render.End(); }
/// <summary> /// Renders the canvas. Call in your rendering loop. /// </summary> public void RenderCanvas() { DoThink(); Skin.SkinBase skin = Skin; Renderer.RendererBase render = skin.Renderer; render.Begin(); render.ClipRegion = Bounds; render.RenderOffset = Point.Zero; if (ShouldDrawBackground) { render.DrawColor = m_BackgroundColor; render.DrawFilledRect(RenderBounds); } DoRender(skin); DragAndDrop.RenderOverlay(this, skin); Gwen.Net.ToolTip.RenderToolTip(skin); render.EndClip(); render.End(); }
/// <summary> /// Renders the canvas. Call in your rendering loop. /// </summary> public void RenderCanvas() { doThink(); Renderer.RendererBase render = Skin.Renderer; render.Begin(); recurseLayout(Skin); render.ClipRegion = Bounds; render.RenderOffset = Point.Empty; render.Scale = Scale; if (ShouldDrawBackground) { render.DrawColor = backgroundColor; render.DrawFilledRect(Bounds); } DoRender(Skin); DragAndDrop.RenderOverlay(this, Skin); Gwen.ToolTip.RenderToolTip(Skin); render.EndClip(); render.End(); }
/// <summary> /// Renders over the actual control (overlays). /// </summary> /// <param name="skin">Skin to use.</param> protected override void RenderOver(Skin.SkinBase skin) { if (!m_DrawHover) { return; } Renderer.RendererBase render = skin.Renderer; render.DrawColor = new Color(20, 255, 200, 255); render.DrawFilledRect(RenderBounds); if (m_HoverRect.Width == 0) { return; } render.DrawColor = new Color(100, 255, 200, 255); render.DrawFilledRect(m_HoverRect); render.DrawColor = new Color(200, 255, 200, 255); render.DrawLinedRect(m_HoverRect); }
/// <summary> /// Renders over the actual control (overlays). /// </summary> /// <param name="skin">Skin to use.</param> protected override void renderOver(Skin.SkinBase skin) { if (!drawHover) { return; } Renderer.RendererBase render = skin.Renderer; render.DrawColor = Color.FromArgb(20, 255, 200, 255); render.DrawFilledRect(RenderBounds); if (hoverRect.Width == 0) { return; } render.DrawColor = Color.FromArgb(100, 255, 200, 255); render.DrawFilledRect(hoverRect); render.DrawColor = Color.FromArgb(200, 255, 200, 255); render.DrawLinedRect(hoverRect); }
public virtual void DrawPropertyRow(Controls.ControlBase control, int iWidth, bool bBeingEdited, bool hovered) { Rectangle rect = control.RenderBounds; bool drawbox = true; if (bBeingEdited) { m_Renderer.DrawColor = Colors.Accent; } // else if (hovered) // m_Renderer.DrawColor = Colors.ForegroundInactive; else { drawbox = false; } if (drawbox) { m_Renderer.DrawFilledRect(new Rectangle(0, rect.Y, iWidth, rect.Height)); } if (bBeingEdited) { m_Renderer.DrawColor = Colors.ForegroundInactive; } else if (hovered) { m_Renderer.DrawColor = Colors.ForegroundInactive; } else { m_Renderer.DrawColor = Colors.ForegroundInactive; } m_Renderer.DrawFilledRect(new Rectangle(iWidth, rect.Y, 1, rect.Height)); rect.Y += rect.Height - 1; rect.Height = 1; m_Renderer.DrawFilledRect(rect); }
public virtual void DrawPropertyRow(Control.ControlBase control, int iWidth, bool bBeingEdited, bool hovered) { Rectangle rect = control.RenderBounds; if (bBeingEdited) { renderer.DrawColor = Colors.Properties.Column_Selected; } else if (hovered) { renderer.DrawColor = Colors.Properties.Column_Hover; } else { renderer.DrawColor = Colors.Properties.Column_Normal; } renderer.DrawFilledRect(new Rectangle(0, rect.Y, iWidth, rect.Height)); if (bBeingEdited) { renderer.DrawColor = Colors.Properties.Line_Selected; } else if (hovered) { renderer.DrawColor = Colors.Properties.Line_Hover; } else { renderer.DrawColor = Colors.Properties.Line_Normal; } renderer.DrawFilledRect(new Rectangle(iWidth, rect.Y, 1, rect.Height)); rect.Y += rect.Height - 1; rect.Height = 1; renderer.DrawFilledRect(rect); }