public override void Read(Vault vault, BinaryReader br) { PhysicsTuning = new RefSpec(Class, Field, Collection); PhysicsTuning.Read(vault, br); Increase = br.ReadBoolean(); br.AlignReader(4); }
public override void Read(Vault vault, BinaryReader br) { Part = new RefSpec(Class, Field, Collection); Part.Read(vault, br); KitNum = br.ReadByte(); br.AlignReader(4); }
public override void Read(Vault vault, BinaryReader br) { StreamMoment = new RefSpec(Class, Field, Collection); StreamMoment.Read(vault, br); Threshold = br.ReadByte(); br.AlignReader(4); }
public override void Read(Vault vault, BinaryReader br) { Part = new RefSpec(Class, Field, Collection); SlotID = br.ReadEnum <CAR_SLOT_ID>(); Part.Read(vault, br); KitNumber = br.ReadUInt32(); }
public override void Read(Vault vault, BinaryReader br) { Vehicle = new RefSpec(Class, Field, Collection); Vehicle.Read(vault, br); Rate = br.ReadSingle(); MaxInstances = br.ReadUInt32(); Percent = br.ReadUInt32(); }
public override void Read(Vault vault, BinaryReader br) { PhysicsTuningSlider = new RefSpec(Class, Field, Collection); PhysicsTuningSlider.Read(vault, br); CenteredAroundPreset = br.ReadBoolean(); br.AlignReader(4); Position = br.ReadSingle(); }
public override void Read(Vault vault, BinaryReader br) { _slotNameText = new Text(Class, Field, Collection); Camera = new RefSpec(Class, Field, Collection); _slotNameText.Read(vault, br); Camera.Read(vault, br); }
public override void Read(Vault vault, BinaryReader br) { Ref = new RefSpec(Class, Field, Collection); Ref.Read(vault, br); TitleHash = br.ReadUInt32(); LeftHash = br.ReadUInt32(); RightHash = br.ReadUInt32(); HelpHash = br.ReadUInt32(); }
public override void Read(Vault vault, BinaryReader br) { RefSpec rs = new RefSpec(Class, Field, Collection); rs.Read(vault, br); EmitterKey = rs.CollectionKey; Type = br.ReadUInt32(); Intensity = br.ReadSingle(); }
public override void Read(Vault vault, BinaryReader br) { mTireCondition = br.ReadEnum <TireCondition>(); mEmitter = new RefSpec(Class, Field, Collection); mEmitter.Read(vault, br); mEmitterLowLod = new RefSpec(Class, Field, Collection); mEmitterLowLod.Read(vault, br); mMinTime = br.ReadSingle(); mMaxTime = br.ReadSingle(); }
public override void Read(Vault vault, BinaryReader br) { RefSpec rs = new RefSpec(Class, Field, Collection); rs.Read(vault, br); uint type = br.ReadUInt32(); GroupKey = rs.CollectionKey; Type = type; }
public override void Read(Vault vault, BinaryReader br) { Car = new RefSpec(Class, Field, Collection); _eventText = new Text(Class, Field, Collection); Car.Read(vault, br); _eventText.Read(vault, br); MinDelta = br.ReadSingle(); MaxDelta = br.ReadSingle(); Shift = br.ReadSingle(); }
public override void Read(Vault vault, BinaryReader br) { Surface = new RefSpec(Class, Field, Collection); Effect = new RefSpec(Class, Field, Collection); Surface.Read(vault, br); Effect.Read(vault, br); MinSpeed = br.ReadSingle(); MaxSpeed = br.ReadSingle(); }
public override void Read(Vault vault, BinaryReader br) { Group = new RefSpec(Class, Field, Collection); Swatch = new RefSpec(Class, Field, Collection); SlotID = br.ReadEnum <ePaintSlot>(); Group.Read(vault, br); Swatch.Read(vault, br); KitNumber = br.ReadUInt32(); Saturation = br.ReadSingle(); Variance = br.ReadSingle(); }
public override void Read(Vault vault, BinaryReader br) { Group = new RefSpec(Class, Field, Collection); SlotID = br.ReadEnum <ePaintSlot>(); Group.Read(vault, br); Swatch = br.ReadByte(); br.AlignReader(4); Saturation = br.ReadSingle(); Variance = br.ReadSingle(); Unknown = br.ReadBoolean(); br.AlignReader(4); }
public override void Read(Vault vault, BinaryReader br) { PartID = br.ReadInt32(); _attachPartText = new Text(Class, Field, Collection); _attachPartText.Read(vault, br); Material = new RefSpec(Class, Field, Collection); Material.Read(vault, br); _smackableCollisionNameText = new Text(Class, Field, Collection); _smackableCollisionNameText.Read(vault, br); SmackableCollisionAttribute = new RefSpec(Class, Field, Collection); SmackableCollisionAttribute.Read(vault, br); }
public override void Read(Vault vault, BinaryReader br) { PresetRide = new RefSpec(Class, Field, Collection); PresetRide.Read(vault, br); _presetSkinNameText = new Text(Class, Field, Collection); _presetSkinNameText.Read(vault, br); VehicleCategory = br.ReadUInt32(); _channelNameText = new Text(Class, Field, Collection); _channelNameText.Read(vault, br); }
public override void Read(Vault vault, BinaryReader br) { Vehicle = new RefSpec(Class, Field, Collection); Row = br.ReadInt32(); Lane = br.ReadInt32(); Vehicle.Read(vault, br); Change = br.ReadEnum <EAILaneChangeType>(); var v = br.ReadUInt32(); if (v != 0) { throw new InvalidDataException(); } }
public override void Read(Vault vault, BinaryReader br) { PhysicsTuningSlider = new RefSpec(Class, Field, Collection); PhysicsTuningSlider.Read(vault, br); Range = br.ReadSingle(); }
public override void Read(Vault vault, BinaryReader br) { HAL_ID = br.ReadUInt32(); Camera = new RefSpec(Class, Field, Collection); Camera.Read(vault, br); }
public override void Read(Vault vault, BinaryReader br) { Goal = br.ReadUInt32(); Reaction = new RefSpec(Class, Field, Collection); Reaction.Read(vault, br); }
public override void Read(Vault vault, BinaryReader br) { mPhysicsUpgradeSet = new RefSpec(Class, Field, Collection); mPhysicsUpgradeSet.Read(vault, br); mBlendingPower = br.ReadSingle(); }
public override void Read(Vault vault, BinaryReader br) { ReferencedRow = new RefSpec(Class, Field, Collection); ReferencedRow.Read(vault, br); UpgradeLevel = br.ReadUInt32(); }