public void _OnTertiaryAbility(InputAction.CallbackContext ctx) { tertiaryAttack = TertiaryRange.RangedAttack(this, ref TertiaryRange, tertiaryAttack, ctx);; if (ctx.canceled) { StartCoroutine(SecondaryRange.FireRate()); } }
public void _OnPrimaryAbility(InputAction.CallbackContext ctx) { primaryAttack = PrimaryRange.RangedAttack(this, ref PrimaryRange, primaryAttack, ctx); if (ctx.canceled) { StartCoroutine(PrimaryRange.FireRate()); } }