// RANDOM POINT in a DISK // FROM http://mathworld.wolfram.com/DiskPointPicking.html public Vector2 PointInADisk(Normalization n, float t) { return(RandomDisk.Disk(ref _rand, n, t)); }
// RANDOM POINT in a DISK // FROM http://mathworld.wolfram.com/DiskPointPicking.html public Vector2 PointInADisk() { return(RandomDisk.Disk(ref _rand)); }