public void GetNewQuest(int serverMessageIndex = -1) // Generates a new quest and sends it to all clients { if (!NetworkServer.active || Questing.ClientMessage.Instances.Count > Questing.Config.questAmountMax) { return; } // Attemots to get a new quest Questing.ClientMessage message; try { message = Questing.Quest.GetQuest(serverMessageIndex); } catch { if (Core.debugMode) { Debug.LogError("RPGMOD: Error when obtaining quest"); } message = new Questing.ClientMessage(); } // If the quest has the default description it is deemed bad to send if (message.description != "bad") { QuestCooldown = Run.instance.GetRunStopwatch(); message.SendToAll(); } }
public void Update() { if (GameStarted) { if (Questing.Config.questingEnabled) { ManageQuests(); } // Debug Keys if (Core.debugMode) { if (Input.GetKeyDown(KeyCode.F3)) { GetNewQuest(); } if (Input.GetKeyDown(KeyCode.F4)) { Questing.ClientMessage message = Questing.ClientMessage.Instances.Last(); message.active = false; message.SendToAll(); } } } // Reload config key if (Input.GetKeyDown(KeyCode.F6)) { Questing.Config.Load(Config, true); ResetUI(); } }