private static void savePlayerTemp(GameModel gameModel) { BinaryFormatter bf = new BinaryFormatter(); FileStream file = File.Create(Application.persistentDataPath + "/savedGames.gd"); bf.Serialize(file, gameModel); game = gameModel; file.Close(); QueryMaster.savePlayer(game.playerModel); }
public void OnTokenReceived(object sender, Firebase.Messaging.TokenReceivedEventArgs token) { UnityEngine.Debug.Log("Received Registration Token: " + token.Token); LoadSaveService.game.playerModel.token = token.Token; QueryMaster.savePlayer(LoadSaveService.game.playerModel); }