예제 #1
0
    private static void savePlayerTemp(GameModel gameModel)
    {
        BinaryFormatter bf   = new BinaryFormatter();
        FileStream      file = File.Create(Application.persistentDataPath + "/savedGames.gd");

        bf.Serialize(file, gameModel);
        game = gameModel;

        file.Close();

        QueryMaster.savePlayer(game.playerModel);
    }
예제 #2
0
 public void OnTokenReceived(object sender, Firebase.Messaging.TokenReceivedEventArgs token)
 {
     UnityEngine.Debug.Log("Received Registration Token: " + token.Token);
     LoadSaveService.game.playerModel.token = token.Token;
     QueryMaster.savePlayer(LoadSaveService.game.playerModel);
 }