public async Task <IActionResult> Edit(int id, [Bind("UnitID,Name,Numbers,OfficerID")] Unit unit) { if (id != unit.UnitID) { return(NotFound()); } if (ModelState.IsValid) { try { _context.Update(unit); await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!UnitExists(unit.UnitID)) { return(NotFound()); } else { throw; } } return(RedirectToAction(nameof(Index))); } ViewData["OfficerID"] = new SelectList(_context.Officers, "OfficerID", "OfficerID", unit.OfficerID); return(View(unit)); }
public async Task <IActionResult> Edit(int id, [Bind("OfficerID,LastName,FirstName,Years,Status,Rank")] Officer officer) { if (id != officer.OfficerID) { return(NotFound()); } if (ModelState.IsValid) { try { _context.Update(officer); await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!OfficerExists(officer.OfficerID)) { return(NotFound()); } else { throw; } } return(RedirectToAction(nameof(Index))); } return(View(officer)); }
public async Task <IActionResult> Edit(int id, [Bind("SoldierID,LastName,FirstName,Status,Age,Birthplace,UnitID")] Soldier soldier) { if (id != soldier.SoldierID) { return(NotFound()); } if (ModelState.IsValid) { try { _context.Update(soldier); await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!SoldierExists(soldier.SoldierID)) { return(NotFound()); } else { throw; } } return(RedirectToAction(nameof(Index))); } ViewData["UnitID"] = new SelectList(_context.Units, "UnitID", "UnitID", soldier.UnitID); return(View(soldier)); }
public async Task <IActionResult> Edit(int id, [Bind("AchievementID,SolderID,Description,Battle,Reward")] Achievement achievement) { if (id != achievement.AchievementID) { return(NotFound()); } if (ModelState.IsValid) { try { _context.Update(achievement); await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!AchievementExists(achievement.AchievementID)) { return(NotFound()); } else { throw; } } return(RedirectToAction(nameof(Index))); } return(View(achievement)); }