private static void CreateProjects(ProjectHandler projectHandler) { projectHandler.CreateProject(new Message { Method = "create", Resource = "project", Fields = new Fields { Projects = new List <Project> { new Project { Title = "MyProject1", Description = "This is my first project!", OwnerUsername = "******" } } } }); projectHandler.CreateProject(new Message { Method = "create", Resource = "project", Fields = new Fields { Projects = new List <Project> { new Project { Title = "MyProject2", Description = "This is my second project!", OwnerUsername = "******" } } } }); projectHandler.CreateProject(new Message { Method = "create", Resource = "project", Fields = new Fields { Projects = new List <Project> { new Project { Title = "MyProject3", Description = "This is my third project!", OwnerUsername = "******" } } } }); }
public void OnGameSelected() { if (!Guard.IsStringValid(JetPath)) { JetPath = Environment.CurrentDirectory + "\\Backups\\" + GameName + "_Original.jet"; } if (DoWork(GameName) == false) { this.Close(); return; } ZipForm.existingJetFile = JetPath; Serializer.cfg.CurrentGame = GameName; Serializer.SaveSettings(); ProjectHandler.CreateProject(); CurrentProjectVariables.GameName = GameName; CurrentProjectVariables.GamePath = ReturnGamePath(GameName); var getName = new SetProjectName(); getName.Show(); this.Close(); }
private void New_BMC_Proj_Button_Click(object sender, EventArgs e) { ProjectHandler.CreateProject(); CurrentProjectVariables.GameName = "BMC"; CurrentProjectVariables.GamePath = Serializer.cfg.BMC_Directory; NewProject("BMC"); }
private void New_BTDB_Proj_Click(object sender, EventArgs e) { Serializer.cfg.CurrentGame = "BTDB"; ProjectHandler.CreateProject(); CurrentProjectVariables.GameName = "BTDB"; CurrentProjectVariables.GamePath = Serializer.cfg.BTDB_Directory; NewProject(Serializer.cfg.CurrentGame); }
public int CreateProject(CreateProjectModel model) { ProjectHandler handler = new ProjectHandler(new ProjectDataAccess()); return(handler.CreateProject(model)); }